Elysian Court

Races

Principal / Other

Human Most flexible and widespread people. Found in every profession, faction, region, and social class.
Dwarf Craft-focused mountain people known for engineering, stonework, metalwork, and durable infrastructure. Elf Long-lived race with strong ties to nature, refinement, and magical education. Merfolk Thriving aquatic race central to sea trade and anti-demonic underwater warfare. Astralei Mysterious, absent elven race tied to Adonis, trials, meritocracy, and pattern recognition. Kobold Small, clever, communal makers and tunnelers. Dragon The elemental Dragon Gods, each embodying a fundamental element. Exceedingly rare: only the Dragon Gods are Dragons.

Beastkin

Drakyn Beastkin Dragon-aspected Beastkin with scaled features, draconic pride, and strong ties to Vargan heritage. Felaris Beastkin Cat-aspected Beastkin associated with agility, style, social charm, and sharp senses. Lupin Beastkin Wolflike Beastkin with pack culture, loyalty, tracking skill, and strong martial or frontier presence. Pika Beastkin Bunny-aspected Beastkin associated with agility, speed, and charm. Satyr Beastkin Gazelle-aspected Beastkin associated with endurance and resilience.

Orckin

Orc Orckin Martial race with strong clan identity, social codes, and major ties to conquest, honor, and labor. Ogre Orckin Large, powerful race often framed through warfare, strength, endurance, labor, and intimidation. Half-Orc Orckin Orc-human heritage that bridges martial culture with broader social range. Half-Ogre Orckin Orc-Ogre heritage between its parent races in size, usually bearing both tusks and horns.

Fey

Fairy Fey Tiny fey with flight, mischief, and social complexity capable of finely tuned demonic detection. Dryad Fey Tree-aspected fey race rooted in places of wild power.
Kitsu Fey Psychically gifted people who evolved in Rune's deep Fey Zones with Astralei help, and still revere Rune's Astralei sites.