Races
Principal / Other
Human
Most flexible and widespread people. Found in every profession, faction, region, and social class.
Dwarf
Craft-focused mountain people known for engineering, stonework, metalwork, and durable infrastructure.
Elf
Long-lived race with strong ties to nature, refinement, and magical education.
Merfolk
Thriving aquatic race central to sea trade and anti-demonic underwater warfare.
Astralei
Mysterious, absent elven race tied to Adonis, trials, meritocracy, and pattern recognition.
Kobold
Small, clever, communal makers and tunnelers.
Dragon
The elemental Dragon Gods, each embodying a fundamental element. Exceedingly rare: only the Dragon Gods are Dragons.
Beastkin
Drakyn
Beastkin
Dragon-aspected Beastkin with scaled features, draconic pride, and strong ties to Vargan heritage.
Felaris
Beastkin
Cat-aspected Beastkin associated with agility, style, social charm, and sharp senses.
Lupin
Beastkin
Wolflike Beastkin with pack culture, loyalty, tracking skill, and strong martial or frontier presence.
Pika
Beastkin
Bunny-aspected Beastkin associated with agility, speed, and charm.
Satyr
Beastkin
Gazelle-aspected Beastkin associated with endurance and resilience.
Orckin
Orc
Orckin
Martial race with strong clan identity, social codes, and major ties to conquest, honor, and labor.
Ogre
Orckin
Large, powerful race often framed through warfare, strength, endurance, labor, and intimidation.
Half-Orc
Orckin
Orc-human heritage that bridges martial culture with broader social range.
Half-Ogre
Orckin
Orc-Ogre heritage between its parent races in size, usually bearing both tusks and horns.
Fey
Fairy
Fey
Tiny fey with flight, mischief, and social complexity capable of finely tuned demonic detection.
Dryad
Fey
Tree-aspected fey race rooted in places of wild power.
Kitsu
Fey
Psychically gifted people who evolved in Rune's deep Fey Zones with Astralei help, and still revere Rune's Astralei sites.