Elysian Court

Factions

Major Factions

Adventurer's Guild Major Faction Primary professional network for questing, monster work, dangerous travel, ranks, rewards, and field contracts. Alchemist's Guild Major Faction Handles potions, reagents, alchemical production, specialist recipes, and regulated hazardous materials.
Alpha Tribe Major Faction Beastkin-centered prestige group tied to Varga, contests, leadership, and peak physical excellence.
Arcanum Major Faction Umbrella magical power bloc for major formal traditions, schools, circles, and divine-aligned magic. Archivist's Guild Major Faction Lexica-linked intelligence and knowledge network using elite analysts, mindshards, and academic reach. Bardic College Major Faction Institutional home for performers, music, arts, bardic training, and social influence through culture.
Beastmaster Guild Major Faction Specialists in animal handling, companions, monster training, riding beasts, and field support.
Broken Chain Major Faction Anti-slavery faction and resistance network opposing bondage, trafficking, and exploitation. Courier's Guild Major Faction Message, package, and route specialists. Useful for rumors, logistics, travel hooks, and urgent delivery. Fatebound Major Faction Fate-linked faction suited to prophecy, trials, destiny work, and Astralei-adjacent intrigue. Fellowship Major Faction Supportive social faction for mutual aid, cooperation, civic help, and adventuring connections. House of Maidens Major Faction Concordia's political machine. Pact-bound agents, courtiers, lobbyists, and secret keepers. Immortal Order Major Faction Elite martial order with legendary ambitions, old power, and high-end combat reputation. Imperium Major Faction Imperial authority structure for law, military pressure, taxes, administration, and noble power. Navy Major Faction Sea power, patrols, warships, maritime enforcement, piracy response, and aquatic military logistics. Pirates Major Faction Caballum-directed Warlock raiders based in Bane and hidden Merfolk communities, seizing merchant cargo, captives, and intact Aethertech through covert attacks above and below the water. Priesthood Major Faction Religious institution handling churches, rites, Prana, healing, doctrine, exorcism, and divine service. Raveneye Major Faction Watchers, scouts, spies, or investigators. Use for surveillance, secrets, and information pressure. Slave Market Major Faction Open symbol of exploitation and criminal commerce. Strong villain, rescue, and political conflict fuel. Grand Games Federation Major Faction Organizes leagues, records, tournaments, exhibitions, champions, and public spectacle. Syndicate Major Faction Avarice's clandestine demonic market, funding the Caballum through criminal and concealed ordinary trade while supplying Calibra with Aethertech. Titan Order Major Faction Kratos-aligned military institution built around conquest, Titans, hierarchy, discipline, and war. Touring Companies Major Faction Traveling festivals bringing rare Mindscape games, famous performers, magical exhibitions, and competitive tournaments across Endros. Warlock Clans Major Faction Demon-linked or forbidden magic groups. Use for bargains, corruption, cults, and hostile plots.

Civic

Grace Ward Civic Concordia-Amara civic institution tied to orphans, care, training, loyalty, and future elite service.
Consortium Civic Onyx's governing council, which allots votes by Aedron's favour and oversees the city's courts, gates, embassies, market, and treasury.
Forgeheart Civic The keepers of Aedron's workshop in Onyx, who control access to the god's door and include the city's only living Master artisan.

Arcanum

Divine Alliance Arcanum Prestigious spellcasting order of Wizards, Witches, and Weavers with trials, ranked symbols, and resources. Druid Circles Arcanum Nature-focused mages, often Elves, living near enchanted forests, Dryads, Fey allies, and familiars. Seamage Circles Arcanum Merfolk-led aquatic mage circles in reefs and seas, often split by specialties like Earth mages. Sisterhood Arcanum Exclusive all-female witch coven network built through apprenticeships and support for other covens. Sorcerer Circles Arcanum Formal combat-focused sorcery institutions closely tied to Adventurer's Guild academies. Soulborn Church Arcanum Thanatos-derived reincarnation church whose Templars prove magical potency and seek past-life memory. Thaidoan Order Arcanum Monks and warriors practicing Thaido, a difficult Chi fighting style blended with spellcasting. Weaver Circles Arcanum Aether-specialized circles and schools in saturated regions, prized for technical magical services. Witch Covens Arcanum Local witch groups using rituals, wands, components, natural remedies, alchemical plants, and potions. Wizard Circles Arcanum Apprentice-based wizard groups for instrument casters who study lore and can become adventurers.

Religious Orders

Church of Amara Religious Order Widespread compassionate faith centered on healing, charity, sanctuaries, and social cohesion. Church of Nautilus Religious Order Water faith strong in coastal and Merfolk areas, focused on power and relentless defense. Church of Pyros Religious Order Fire faith tied to Hearth, tribute, zeal, discipline, and Pyros's destructive power. Church of Sylvara Religious Order Nature faith tied to forests, Fey Zones, druids, living architecture, and wild protection. Church of Tempest Religious Order Air faith tied to Stormcrest, offerings, sky travel, and Tempest's volatile favor. Church of Terra Religious Order Earth faith tied to Onyx, minerals, tunnels, architecture, hidden wealth, and Terra's patronage.

Academies

Arcan Academy Academy Arcanus academy where Lexica works; known for elite sorcerers, Archivists, and strategic magical training.
Haven Academy Academy Prestigious Adventurer academy tied to Artemis, his methods, Clan Aurora, and many future Hunters.
Meris Academy Academy Naval academy in Meris, primarily serving Merfolk students and maritime defense training.
Onyx Academy Academy Dwarven Adventurer academy tied to Onyx, foreign recruits, and service in the Onyx Labyrinth.
Skywood Academy Academy Adventurer academy preparing students for Astralei Dungeons, magical rewards, and Skywood politics.
Titan Academy Academy Titania military academy training Orc, Ogre, and other recruits for service in the Titan Order.
Aedron Academy Academy Onyx academy of Aethertech and Magitech artificing.

Corporations

Auracore Industries Corporation Chi Aethertech firm behind Chi Blades, Raiments, Frog Boots, and Lizard Gloves; focused on combat and defense tools. Bedrock Enterprises Corporation Dwarven megacorp for Underwards, Labyrinths, palaces, and major survival infrastructure built to last. Coldreef Storage Corporation Merfolk storage firm whose Freezers transformed food preservation and aquatic-to-surface supply chains. Cyclone Labs Corporation Air and sound Aethertech lab behind Enchanted Instruments, Silencers, Amplifiers, and public address tools. Deepreach Corporation Merfolk megacorp building underwater habitats that can eventually support land-dwellers in aquatic cities. Earthsong Innovations Corporation Nature and Earth Aethertech firm behind Growth Totems, Evergrowth Formula, crop yields, and food security. Mindshard Labs Corporation Mind Aethertech pioneer behind Mindshards, Mindscapes, simulations, Sprite systems, education, and media. Runecraft Inc Corporation Cross-domain service firm for on-site enchantments, warding, Aether maintenance, and emergency magical repairs. Skyforge Corporation Air and Fire Aethertech firm known for Airships, Wingsuits, Sky Knights, aerial combat, and aggressive regulations. Skysteel Enterprises Corporation Dwarven firm built around Skysteel, the light conductive metal used in advanced Aethertech and elite gear. Solaris Corp Corporation Fire Aethertech company behind Solforges, Solblades, aquatic cookware, fire weapons, and festival displays. Stilltide Bathhouses Corporation Merfolk operator of self-cleaning, temperature-controlled bathhouses tied into Underward water systems. Stonewarden Corporation Earth Aethertech security firm for durable materials, fortifications, noble contracts, vaults, and Geolocks. Stoneway Authority Corporation Dwarven transit megacorp that installs and operates Magtracks, Magtrains, and the Onyx Magtrain Network. Tidalwave Technologies Corporation Water Aethertech firm behind Enchanted Ships, Finsuits, Aquamasks, naval tools, and the Kraken Heart. Undertide Industries Corporation Merfolk infrastructure megacorp for water treatment, sewage, aquatic tunnels, Underwards, and land-sea cities. Vitalis Corp Corporation Chi Aethertech company known for Fertility Bands, Inhibitors, Life Weave healing, and practical body-support tools. Wildrun Co Corporation Nature Aethertech firm behind Farmbeds, Fairy Posts, Aethervines, Spider Tanks, and Adventurer's Guild tools.

Touring Companies

Moonlit Revelry Touring Company The Traveling Circus: a centuries-old caravan of Beastmaster sports, acrobatics, music, plays, and Mindscape attractions. Caravan of Wonders Touring Company A touring fair of craftsmanship, Aethertech, practical magic, and scholarship, where corporations and institutions exhibit and recruit. Golden Banner Touring Company A traveling sports and adventuring institution sponsored by the Adventurer's Guild, carrying major Mindscape games and live sports. Opaline Procession Touring Company Tours submerged Merfolk settlements with celebrations led by performing Sirens.

Warlock Clans

Dark Anvil Warlock Clan Serves Calibra through Aethertech acquisition, diverted shipments, captive specialists, and workshops supporting his Kaijin. Operates around Haven. The Borrowed House Warlock Clan Supports Thespia's Doppelgangers in the Aegis and Ironwood shadowlands around Bane and Thorne: identity research, compromised staff, and cover for replaced targets. The Claw Warlock Clan Recruits for Avarice through the Syndicate, cultivating merchants, minor nobles, and wealthy households through escalating complicity. The Unshackled Warlock Clan Recruits for Avarice among the poor and exploited, offering escape from hardships it often helps create. Heirkeepers Warlock Clan Cultivates exceptional bloodlines for Osmos and his Wendigos through patronage, tutors, physicians, and arranged marriages. The Reapers Warlock Clan Supplies the Syndicate with stolen Aethertech and forbidden materials: mage hunting, Fey poaching, and Druidis harvesting. Blackwake Warlock Clan Pirate clan serving Avarice, linking surface crews with hidden Warlock Merfolk communities through Tidewalker coordinators. The Unwithering Warlock Clan Offers demonic augmentation; its Darklands faction serves Calibra and its Ironwood faction serves Avarice near Thorne. The Ninth Chair Warlock Clan A Warlock-led secret cult serving Umbra through government infiltration of officials, clerks, and civic figures.

Haven Academy Clans

Clan Aurora Academy Clan The official clan of the Haven elite; most Hunters trained here.
Clan Jade Academy Clan High society backgrounds: nobility, privileged entry, and social elite.
Clan Epsilon Academy Clan Support and specialists; cunning, strategic, or unique skillsets.
Clan Willow Academy Clan Open-ended, widely diverse, less drama. Safer for Beastkin.
Clan Mirage Academy Clan Unique, outcast, or rebellious; usually stylish or outlandish.
Clan Nomad Academy Clan Ranked adventurers unaffiliated with any clan.

Skywood Academy Clans

Clan Zenith Academy Clan The official clan of the Skywood elite.
Clan Signet Academy Clan High society: nobility, diplomatic families, privileged entry, and social elite.
Clan Lattice Academy Clan Support and specialists; cunning, strategic, or unique skillsets.
Clan Fern Academy Clan Open-ended, widely diverse, less drama. Safer for Beastkin.
Clan Thorn Academy Clan Unique, outcast, or rebellious; usually stylish or outlandish.
Clan Wayfarer Academy Clan Ranked adventurers unaffiliated with any clan.

Arcan Academy Clans

Clan Arcane Academy Clan The official clan of the Arcan elite.
Clan Nebula Academy Clan High society: nobility, privileged entry, and social elite.
Clan Umber Academy Clan Support and specialists; cunning, strategic, or unique skillsets.
Clan Lotus Academy Clan Open-ended, widely diverse, less drama. Safer for Beastkin.
Clan Eclipse Academy Clan Unique, outcast, or rebellious; usually stylish or outlandish.
Clan Seeker Academy Clan Ranked adventurers unaffiliated with any clan.

Onyx Academy Clans

Clan Monolith Academy Clan The official clan of the Onyx elite.
Clan Bedrock Academy Clan Dwarves seeking a time-honored, traditional induction to adventuring.
Clan Anvil Academy Clan Aethertech artificers focused on weaponry and armor, trained in field operations.
Clan Sunder Academy Clan Support and specialists; cunning, strategic, or unique skillsets.
Clan Terra Academy Clan Open-ended, widely diverse, less drama. Safer for Beastkin.
Clan Wander Academy Clan Ranked adventurers unaffiliated with any clan.

Titan Academy Clans

Clan Conquest Academy Clan The official clan of the Titania elite.
Clan Dynasty Academy Clan Descendants of military families, given special permission to join.
Clan Glory Academy Clan Warriors, tanks, and front-liners; often Chi, Solblades, and Prana Blades.
Clan Crimson Academy Clan Support and specialists; cunning, strategic, or unique skillsets.
Clan Unity Academy Clan Open-ended, widely diverse, less drama. Safer for Beastkin.
Clan Ronin Academy Clan Ranked adventurers unaffiliated with any clan.

Meris Academy Clans

Clan Trident Academy Clan The official clan of the Meris elite and its command track; by academy rule, admission is by trial and merit alone, regardless of lineage.
Clan Riptide Academy Clan Boarding, breaching, and close assault against demon nests; often Shellguard and Abyssal families.
Clan Lodestar Academy Clan Scouts, infiltrators, and ambushers who mark targets, sabotage nests, and assassinate demon leaders; often Phantoms.
Clan Helm Academy Clan Submarine crews, attack craft, and harpoon and torpedo batteries; often Gliders.
Clan Fathom Academy Clan Seamage-trained sorcerers, war-healers, warding, and the Comms Network; often Eldritch.
Clan Keel Academy Clan Open-ended, widely diverse; the backbone of the fleet.
Clan Drifter Academy Clan Ranked students unaffiliated with any clan.

Bardic College Clans

Clan Crescendo Academy Clan The official clan of the College elite, and the path toward Maestro.
Clan Sonata Academy Clan High society and court performers: patronage students, nobility, and future courtiers and advisors.
Clan Harmony Academy Clan Support and specialists: composers, accompanists, stagecraft, and Liminal Studio work.
Clan Chorus Academy Clan Open-ended, widely diverse, less drama; ensemble-minded.
Clan Discord Academy Clan Unique, outcast, or rebellious; avant-garde and provocative.
Clan Troubadour Academy Clan Ranked performers unaffiliated with any clan; often touring.