Elysian Court
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Factions

Major Factions

Adventurer's Guild Major Faction Primary professional network for questing, monster work, dangerous travel, ranks, rewards, and field contracts. Alchemist's Guild Major Faction Handles potions, reagents, alchemical production, specialist recipes, and regulated hazardous materials.
Alpha Tribe Major Faction Beastkin-centered prestige group tied to Varga, contests, leadership, and peak physical excellence.
Arcanum Major Faction Umbrella magical power bloc for major formal traditions, schools, circles, and divine-aligned magic. Archivist's Guild Major Faction Lexica-linked intelligence and knowledge network using elite analysts, mindshards, and academic reach. Bardic College Major Faction Institutional home for performers, music, arts, bardic training, and social influence through culture.
Beastmaster Guild Major Faction Specialists in animal handling, companions, monster training, riding beasts, and field support.
Broken Chain Major Faction Anti-slavery faction and resistance network opposing bondage, trafficking, and exploitation. Courier's Guild Major Faction Message, package, and route specialists. Useful for rumors, logistics, travel hooks, and urgent delivery. Fatebound Major Faction Fate-linked faction suited to prophecy, trials, destiny work, and Astralei-adjacent intrigue. Fellowship Major Faction Supportive social faction for mutual aid, cooperation, civic help, and adventuring connections. Grace Ward Major Faction Concordia-Amara civic institution tied to orphans, care, training, loyalty, and future elite service. House of Maidens Major Faction Concordia's political machine. Pact-bound agents, courtiers, lobbyists, and secret keepers. Immortal Order Major Faction Elite martial order with legendary ambitions, old power, and high-end combat reputation. Imperium Major Faction Imperial authority structure for law, military pressure, taxes, administration, and noble power. Navy Major Faction Sea power, patrols, warships, maritime enforcement, piracy response, and aquatic military logistics. Priesthood Major Faction Religious institution handling churches, rites, Prana, healing, doctrine, exorcism, and divine service. Raveneye Major Faction Watchers, scouts, spies, or investigators. Use for surveillance, secrets, and information pressure. Slave Market Major Faction Open symbol of exploitation and criminal commerce. Strong villain, rescue, and political conflict fuel. Sports Federation Major Faction Organizes leagues, records, tournaments, exhibitions, champions, and public spectacle. Titan Order Major Faction Kratos-aligned military institution built around conquest, Titans, hierarchy, discipline, and war.
Warlock Clans Major Faction Demon-linked or forbidden magic groups. Use for bargains, corruption, cults, and hostile plots.

Arcanum

Divine Alliance Arcanum Prestigious spellcasting order of Wizards, Witches, and Weavers with trials, ranked symbols, and resources. Druid Circles Arcanum Nature-focused mages, often Elves, living near enchanted forests, Dryads, Fey allies, and familiars. Seamage Circles Arcanum Merfolk-led aquatic mage circles in reefs and seas, often split by specialties like Earth mages. Sisterhood Arcanum Exclusive all-female witch coven network built through apprenticeships and support for other covens. Sorcerer Circles Arcanum Formal combat-focused sorcery institutions closely tied to Adventurer's Guild academies. Soulborn Church Arcanum Thanatos-derived reincarnation church whose Templars prove magical potency and seek past-life memory. Thaidoan Order Arcanum Monks and warriors practicing Thaido, a difficult Chi fighting style blended with spellcasting. Weaver Circles Arcanum Aether-specialized circles and schools in saturated regions, prized for technical magical services. Witch Covens Arcanum Local witch groups using rituals, wands, components, natural remedies, alchemical plants, and potions. Wizard Circles Arcanum Apprentice-based wizard groups for instrument casters who study lore and can become adventurers.

Religious Orders

Church of Amara Religious Order Widespread compassionate faith centered on healing, charity, sanctuaries, and social cohesion. Church of Nautilus Religious Order Water faith strong in coastal and Merfolk areas, focused on power and relentless defense. Church of Pyros Religious Order Fire faith tied to Hearth, tribute, zeal, discipline, and Pyros's destructive power. Church of Sylvara Religious Order Nature faith tied to forests, Fey Zones, druids, living architecture, and wild protection. Church of Tempest Religious Order Air faith tied to Stormcrest, offerings, sky travel, and Tempest's volatile favor. Church of Terra Religious Order Earth faith tied to Onyx, minerals, tunnels, architecture, hidden wealth, and Terra's patronage.

Academies

Arcan Academy Academy Arcanus academy where Lexica works; known for elite sorcerers, Archivists, and strategic magical training.
Haven Academy Academy Prestigious Adventurer academy tied to Artemis, his methods, Clan Aurora, and many future Hunters.
Meris Academy Academy Naval academy in Meris, primarily serving Merfolk students and maritime defense training.
Onyx Academy Academy Dwarven Adventurer academy tied to Onyx, foreign recruits, and service in the Onyx Labyrinth.
Skywood Academy Academy Adventurer academy preparing students for Astralei Dungeons, magical rewards, and Skywood politics.
Titan Academy Academy Titania military academy training Orc, Ogre, and other recruits for service in the Titan Order.

Corporations

Auracore Industries Corporation Chi Aethertech firm behind Chi Blades, Raiments, Frog Boots, and Lizard Gloves; focused on combat and defense tools. Bedrock Enterprises Corporation Dwarven megacorp for Underwards, Labyrinths, palaces, and major survival infrastructure built to last. Coldreef Storage Corporation Merfolk storage firm whose Freezers transformed food preservation and aquatic-to-surface supply chains. Cyclone Labs Corporation Air and sound Aethertech lab behind Enchanted Instruments, Silencers, Amplifiers, and public address tools. Deepreach Corporation Merfolk megacorp building underwater habitats that can eventually support land-dwellers in aquatic cities. Earthsong Innovations Corporation Nature and Earth Aethertech firm behind Growth Totems, Evergrowth Formula, crop yields, and food security. Mindshard Labs Corporation Mind Aethertech pioneer behind Mindshards, Mindscapes, simulations, Sprite systems, education, and media. Runecraft Inc Corporation Cross-domain service firm for on-site enchantments, warding, Aether maintenance, and emergency magical repairs. Skyforge Corporation Air and Fire Aethertech firm known for Airships, Wingsuits, Sky Knights, aerial combat, and aggressive regulations. Skysteel Enterprises Corporation Dwarven firm built around Skysteel, the light conductive metal used in advanced Aethertech and elite gear. Solaris Corp Corporation Fire Aethertech company behind Solforges, Solblades, aquatic cookware, fire weapons, and festival displays. Stilltide Bathhouses Corporation Merfolk operator of self-cleaning, temperature-controlled bathhouses tied into Underward water systems. Stonewarden Corporation Earth Aethertech security firm for durable materials, fortifications, noble contracts, vaults, and Geolocks. Stoneway Authority Corporation Dwarven transit megacorp that installs and operates Magtracks, Magtrains, and the Onyx Magtrain Network. Tidalwave Technologies Corporation Water Aethertech firm behind Enchanted Ships, Finsuits, Aquamasks, naval tools, and the Kraken Heart. Undertide Industries Corporation Merfolk infrastructure megacorp for water treatment, sewage, aquatic tunnels, Underwards, and land-sea cities. Vitalis Corp Corporation Chi Aethertech company known for Fertility Bands, Inhibitors, Life Weave healing, and practical body-support tools. Wildrun Co Corporation Nature Aethertech firm behind Farmbeds, Fairy Posts, Aethervines, Spider Tanks, and Adventurer's Guild tools.