Elysian Court

Reavers

Reaver

Reavers are legendary weapons reserved exclusively for Hunters, forged personally by Aedron, the God of Crafting. Their distinctive craftsmanship and formidable presence make Reavers widely recognizable at a glance. Each Reaver is classified as a full relic, imbued through multiple intricate applications of Aedron's Sacrament, rendering them exceptionally potent in the hands of an expert wielder.

Aether Reservoir

This crystalline orb serves as a personal reserve of elemental Aether for sorcerers who must operate outside their preferred environments. A charged Reservoir provides sorcerers access to their full range of abilities in any environment. Their most powerful spells will deplete the stored energy after five or so uses, with lesser spells using fewer resources.

Available in six distinct variants, each Reservoir is attuned to Earth, Air, Fire, Water, Nature, or Prana. When exposed to its related Aether, the Reservoir gradually fills with glowing, swirling energy that coalesces into a brilliant core over a few hours. Without exposure, the stored Aether gradually dissipates over approximately two weeks, returning the crystal to its dormant, transparent state.

Icerender

Icerenders are ornate blue-metal aquatic pistols designed exclusively for underwater operations. While submerged, the relic rapidly channels Water Aether into its inner chambers, generating specialized supercavitating ice bullets. The weapon can be fired underwater with an effective range of about 10 meters, and a mildly effective range of about 15 meters.

Icerenders have a reserve of three bullets. A single bullet takes about three seconds to fully reform. Each bullet reforms sequentially one after another; not simultaneously.

Master Arm

Designed with martial artists in mind, this arm can assist combat both offensively and defensively, depending on the user's interests. The relic is strapped onto the user like a backpack. The arm has two elbows, with a total length of 1.6 meters, allowing it to reach past most users in all directions. Its grip strength is around 150 kg, enough to crack or splinter a wooden bat through grip alone.

The arm moves like an elite fighter. It responds intuitively to the user's needs, such as if it needs to hold or grip something, or to attack a particular opponent. If left to act passively, it will typically address any incoming threats from behind.

Mecha-Spear

A spear that can transform to any size between 26 cm and 2.6 meters in a fraction of a second. It fires out to its full length like a harpoon, inflicting heavy piercing damage, and can be retracted with similar force. It has multi-pointed heads to maximize tearing damage. The wielder may require strong grounding to make full use of its force.

Mithril Blades

Mithril Blades are beautiful, ornate blades that emphasize being as light as possible while also being indestructible and razor sharp. They come in three primary forms-Swords, Daggers, and Claws-each with its own distinctive style and mechanics. An expert swing at the right angle can slice through an exceptional sword, and a solid piercing strike can penetrate Titan Armor. They can easily slice through unarmored targets, and are extremely fast due to their weight class.

Mithril Swords

Mithril Swords are massive swords that reach 1.6 meters in length and 12 cm in width. They are often used by legendary demon slayers in battles against Titan-class threats where inflicting massive wounds is necessary. Users can wield these blades with one hand, though some still favor a two-handed approach for even faster attacks.

Mithril Daggers

Mithril Daggers come in pairs either 22 or 26 cm long, depending on the user's preferences. The blade can rest within the shaft, or be jettisoned to either side as the user wills it. The force of this jettison effect is strong enough to puncture Titan Armor.

Mithril Claws

Mithril Claws come as a pair of fingerless gloves woven from Starweave, with a thick cuff reaching slightly up the forearm. When willed to activate, three claws thrust forward out of the knuckle guard and lock in place. The force of this thrust is strong enough to puncture Titan Armor. Each claw is 16 cm long and can be retracted back into its sheath as the user wills.

Orbital Mace

The Orbital Mace has a perfectly synchronized two-part design. The wielder holds a compact shaft while the detached mace head moves independently, maintaining perfect directional alignment with the shaft. The mace head can be willed up to three meters away, allowing rapid adjustments mid-swing. This unique configuration allows for unprecedented striking range while making it nearly impossible to parry through conventional means.

Despite the detached state, the shaft maintains appropriate weight and balance through its synchronization. The weapon delivers approximately 50% more impact force than conventional maces, allowing it to shatter armor and break through defenses that would resist ordinary weapons. With extraordinary effort, the mace head can be temporarily detached from its binding alignment, though it will resist such attempts with supernatural force.

Phantom Star

The Phantom Star pairs a control glove with a deadly shuriken bound by mystical force. When thrown, the wielder can dynamically adjust the shuriken's path mid-flight with mere thought, enabling deadly precision that can react to a defender's movements. The shuriken returns to the palm at will, ready for the next throw.

Predator Shield

The Predator Shield features adaptive metal scales, instantly adapting its size and shape to the wielder's will. In combat, it can create timed openings for strikes or grips, then reform instantly. When opposing weapons or limbs strike its surface or edges, the shield can reconfigure momentary gaps to produce multi-directional vises that capture and hold blades, releasing only when it suits its owner. This allows the wielder to control their opponent's weapon or limbs and potentially fracture it with calculated torque maneuvers.

Silkbinder

The Silkbinder is a textile weapon woven from Starweave that, while held, responds to its wielder's will with uncanny intelligence. It extends up to four meters at full length and manipulates itself with fluid grace. It rapidly grips, wraps, and binds limbs with supernatural strength, immobilizing large opponents, and making it the ultimate control weapon for martial artists.

Aside from its combat uses, the Silkbinder can be worn as an ornate sash, scarf, or decorative belt. It offers modest mobility and utility options. Stronger than most wielders, it can lift the user when firmly gripped to its environment. Those skillful enough can use it for short-range slinging.

Silver Serpent

A thin, mechanized metal-weave whip made of Skysteel, lighter than a common sword, with a reach of up to twenty meters. Its design appears like a scaled snake with razor sharp edging. The whip can be jettisoned toward a target, and extracting or fully retracting in a fraction of a second. The weapon possesses minor intelligence that synchronizes with the wielder, allowing it to handle precision actions and be controlled like a snake or pierce into materials. It can support hundreds of kilograms of weight, lifting its user several meters into the air, and allowing complex aerial maneuvers to those who are proficient in wielding it.

Stonewrath

Stonewraths are ornate, black-metal pistols designed for use in dangerous underground environments such as Labyrinths or Dungeons. The relic draws Earth Aether from the environment into its inner chambers, forming specialized geode rounds. These bullets have an outer shell containing a compressed lattice of aether-charged crystals that burst into sharp crystalline fragments upon hitting their target. The weapon has an effective range of 20 meters, with a mildly effective range of about 30 meters.

Stonewraths have a reserve of three bullets. A single bullet takes about ten seconds to fully reform, which can be a significant delay when empty. Each bullet reforms sequentially, one after another; not simultaneously. Despite its long recharging time, these weapons can prove devastating against enemies.

Thaido Gloves

Thaido Gloves are designed for elite martial artists that have mastered the use of Chi. Adorned with intricate channeling matrices, they transform physical strikes into even more devastating blows. They are particularly fearsome against magical defenses, punishing Ward on contact.

Their true, coveted wonder lies in projecting martial techniques beyond physical contact. Punches and strikes manifest as visible force waves up to five meters away, allowing wielders to use martial techniques at range, disrupt enemy movements, and create openings from a distance. Masters of these relics can control the battlefield before their opponents ever engage.

Thunderbolt

This deceptively elegant wrist-mounted crossbow bracer delivers the stopping power of light siege weaponry in a compact form. Bolts are ready to fire immediately upon loading, enabling a rate of fire impossible for normal crossbows. Each shot carries enough force to puncture standard plate armor at close range or pin lesser creatures to walls. The Thunderbolt's sleek design allows it to be concealed beneath loose clothing, giving Hunters the element of surprise before unleashing its devastating firepower.