Elysian Court
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Politics

Political System

Nobility Nobility is purchased for 200 gold. It grants a divine mandate to conquer territory, tax citizens, and create and enforce laws within your domain. Royalty Royalty costs 1000 gold. Princes and Princesses can rule city-scale domains, hold stronger Parliament leverage, and sit above ordinary law. Enforcers Enforcer permits cost 50 gold and bind an agent to a noble's jurisdiction. They can arrest, investigate, and ignore most local laws. City Parliament City Parliament creates regional laws, infrastructure policy, and economic projects through open noble voting and Maiden oversight. Taxes Nobles owe 35% of territory income to the Archivist's Guild. Funds support defense factions, and tax fraud is treason. The Crucible The Crucible is a public contest where accepted wagers are divinely bound. Nobles use it to seize assets, status, territory, or service.

Legal System

Universal Laws Universal laws cover treason, felonies, misdemeanors, VIP protections, and justifiable violence across every territory. Criminal Investigations Archivists investigate major crimes, especially treason. They can imprison, execute, and judge guilt through psychic forensics. Sentencing Long-term prisons are uncommon. Criminals are sent to Titan War service, Onyx mines, Dwarven works, or execution. Noble Jurisdiction Nobles create and enforce local laws inside territory they can actually control, but cannot overrule universal laws or City Parliament. Citizen Rights Citizens have few inherent rights. Their safety depends on the noble or city protecting them; without backing, power decides their fate. Vargan Law Varga rejects formal universal law in his territory, protecting Beastkin by instinct and interest while restricting most outsiders. Maritime Law Ursula's law is simple: do not oppose her interests. Navy, couriers, merfolk communities, ships, and demons define her priorities. Skywood Law Concordia rules Skywood directly. Commoners receive noble-like protections under simple laws backed by her ruthless enforcement.

War Accord

War Accord The War Accord governs noble house wars through Concordia and the Adventurer's Guild. Violations are pact-breaking war crimes.