History
The First Age
Birth of the Gods
The Gods awaken in the Divine Realm, forming around primal concepts before discovering Gaia beyond the veil.
Before Year 0- Gods form in Celestial Aether.
- The Gods discover Gaia.
- Thanatos begins to understand the veil.
The First Age Begins
The veil is thin in the First Age, letting Prana move freely and allowing the Gods to influence Gaia from afar.
0 FC- Gods appear in spirit forms.
- Gods learn to channel Aether into Gaia.
Divine Worship Spreads
The Gods manifest into Gaia in noncorporeal forms, inspiring worship, reshaping nations, and learning through mortal lives.
15 FC+- Major colonies and religions emerge.
- New races are evolved.
- Thanatos theorizes a way to enter Gaia.
The Second Age
The Gods Walk Gaia
Varga becomes the first God to physically enter Gaia, beginning the Age of Gods and direct divine rule.
825 FC+- Gods discover how to enter Gaia.
- The first Beastkin are born.
Kratos Begins His Conquest
Kratos and Valkyrie pursue conquest, dragging other Gods into wars that destroy old kingdoms and reshape the world.
826 FC+- Kratos begins his war campaigns.
- Gods become rivals, leading to bloodshed.
- Divine wars spread across Gaia.
Divine Power Fades
The Gods' connection to the Divine Realm weakens, but Kratos ignores Adonis's warnings that divine hubris will end in catastrophe.
Middle Second Age- Divine hostility leads to weakening magic.
- Adonis warns the Gods of Calamity.
The Calamity
The Calamity
The bloodshed opens Gaia to the Nether. Shadowlands form, miasma spreads, and demonic corruption takes root.
1773-1777 FC- The veil to the Nether weakens.
- Shadowlands spread.
The Demonic Invasion
Demons and monsters overrun nations, forcing humanity toward extinction while the Gods lose much of their power to intervene.
During the Calamity- Devils and demons pour into Gaia.
- Bloodshed ensues.
- Humanity nears extinction.
The Age of Endros
Humanity Flees Toward Endros
The Gods seek one defensible haven for humanity, but Adonis refuses to share Astralei-held Endros with Kratos and his armies.
1777 FC- Surviving colonies flee to Endros.
- Adonis leaves Endros with the Astralei.
Endros Becomes the Last Refuge
Adonis leaves Endros, Concordia inherits Skywood's hidden obligations, and the nation becomes humanity's final refuge.
1778 FC- A new political system is designed.
- The Gods create the major factions.
- The Adventurer's Guild is established.
The Great Wall Rises
Aedron and the Dwarves build the Great Wall as Kratos, the Navy, and Adventurers hold Endros against the demons.
1779 FC- Construction begins on the Great Wall.
- Kratos and his Titan Order hold the east.
Ongoing Survival
Endros becomes a civilization built around permanent containment, with divine armies, the Navy, Adventurers, and Dwarven industry holding the world together.
1850 FC- The Merfolk's Navy protects the coast.
- Adventurer's Guild protects the inland.
- Concordia and Lexica stabilize society.
The Dark Age
A concealed crisis in Skywood destabilizes Endros, leaving decades of disorder, demonic escalation, and records too dangerous for public history.
2280 FC- Skywood becomes the center of a concealed crisis.
- Public records are scrubbed or sealed.
- Dangerous texts become illegal.
The Restoration Age
The Restoration Age Begins
Lexica replaces the Founding Calendar, marking the restoration of civic order and giving Endros a clean point to rebuild from.
Year 0+- The public calendar resets.
- Institutions recover and cities expand.
- Modern Endros begins to take shape.
Modern Endros
Modern Endros is powerful, ambitious, and still unsafe, shaped by Adventurers, Aethertech, noble rivalries, divine agendas, and living Shadowlands.
Year 80- Adventurers protect cities and frontiers.
- Guilds, nobles, and corporations compete.
- Demons adapt beyond the walls.
- Old powers still shape the present.