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Arcanum

Arcanum

The Arcanum is not a formal organization. It refers to the collective group of magical institutions that practice sorcery, weaving, or any other form of spellcasting.

Divine Alliance

  • A prestigious and widespread spellcasting order, primarily formed from notable Wizards, Witches, and Weavers.
  • Difficult to gain entry. Requires passing rigorous spellcasting trials.
  • Members have access to valuable resources and services within the Divine Alliance network.
  • Must wear special Raiments or Regalia with designated symbols to identify rank, class, and achievements.

Sisterhood

  • A prestigious all-female witch coven with a footprint across Endros.
  • Membership is very exclusive. Requires significant familiarity with witchcraft.
  • Most recruits were taken as apprentices by existing members and vouched for.
  • Often coordinates with and supports other witch covens.

Soulborn Church

  • A church that follows Thanatos' early teachings, with the core tenet of reincarnation.
  • Believes that those with the most powerful auras and animas have reincarnated many times.
  • The church is open to the public, but accepted members into the inner circle are known as Templars.
  • Acceptance as a Templar requires one to prove their magical potency.
  • Templars believe in specific practices to prepare one's body for reincarnation.
  • Templars perform and receive ritualistic magic they claim allows them to remember past lives.

Thaidoan Order

  • An order of monks and warriors that practice Thaido, a form of Chi fighting that combines spellcasting.
  • Masters can harness powerful techniques, but it is a difficult talent to learn.

Sorcery Orders

  • A well-organized, formally recognized collection of institutions of Sorcerers.
  • Closely affiliated with the Adventurer's Guild. Many of its members are Adventurers.
  • The largest sorcery schools are directly integrated with the Adventuring Academies.
  • Considered the most powerful spellcasting institutions due to the combat value of sorcery.

Witch Covens

  • Independently operated covens of Witches, usually named after their town; e.g. "Vale Coven."
  • Typically consists of smaller, more intimate groups of women.
  • Often maintain relationships with other magical circles; e.g. other Witch Covens, Druid Circles, Gypsy Troupes, etc.
  • Practice accessible forms of magic that prove effective, emphasizing group rituals, wands, and component magic.
  • Provide services for the public, but often keep to themselves for their beliefs and practices.
  • Practitioners are often skilled with natural remedies, alchemical plants, and potions.

Wizard Circles

  • Loosely organized collection of institutions of Wizards.
  • Consists of practitioners that didn't possess strong natural sorcery gifts.
  • Rely on casting instruments, such as wands and staves, to cast magic.
  • Training is primarily through master-apprentice relationships, since very few schools teach Wizardry.
  • Most gatherings are in small, local groups, though there are larger events in capital cities.
  • Despite the limitations of their casting, Wizards can become very competent Adventurers.
  • Most Wizards are encouraged to study and deeply understand magical lore.

Weaver Circles

  • Mostly independent groups that heavily specialize in a specific Aether type.
  • Operate in areas with high Aetheric saturation where their magic is viable and useful.
  • Have several well-funded schools across Endros; some small, some with hundreds of students.
  • Practitioners benefit greatly from understanding hard science behind their magic, but it is not required.
    • Academic practitioners tend to be the most talented Weavers in the long run.
  • Are highly valued for their services once sufficiently talented.
  • Many Kobold communities develop Weaver Circles due to their settlements and Aether alignment.

Druid Circles

  • Practitioners are typically Elves, though other species can participate.
  • Consists of Nature Weavers, Sorcerers, Wizards, and Witches.
  • Spend most of their time in nature, serving the natural world and the many Fey species.
  • Usually live in enchanted forests, particularly among the Dryad colonies.
  • Often have familiars and many Fey allies.

Seamage Circles

  • Practitioners are almost exclusively Merfolk Weavers, Sorcerers, and Wizards, though other species can participate.
  • Groups are often split into specializations, such as Earth Mages.
  • Many organize in enchanted reefs among their many aquatic Fey species.
  • Aquatic-focused mages may spend most of their time living in harmony with the sea, serving the natural world underseas.
  • Often have familiars and many Fey allies.