Arcanum
The Arcanum is not a formal organization. It refers to the collective group of magical institutions that practice sorcery, weaving, or any other form of spellcasting.
Divine Alliance
- A prestigious and widespread spellcasting order, primarily formed from notable Wizards, Witches, and Weavers.
- Difficult to gain entry. Requires passing rigorous spellcasting trials.
- Members have access to valuable resources and services within the Divine Alliance network.
- Must wear special Raiments or Regalia with designated symbols to identify rank, class, and achievements.
Sisterhood
- A prestigious all-female witch coven with a footprint across Endros.
- Membership is very exclusive. Requires significant familiarity with witchcraft.
- Most recruits were taken as apprentices by existing members and vouched for.
- Often coordinates with and supports other witch covens.
Soulborn Church
- A church that follows Thanatos' early teachings, with the core tenet of reincarnation.
- Believes that those with the most powerful auras and animas have reincarnated many times.
- The church is open to the public, but accepted members into the inner circle are known as Templars.
- Acceptance as a Templar requires one to prove their magical potency.
- Templars believe in specific practices to prepare one's body for reincarnation.
- Templars perform and receive ritualistic magic they claim allows them to remember past lives.
Thaidoan Order
- An order of monks and warriors that practice Thaido, a form of Chi fighting that combines spellcasting.
- Masters can harness powerful techniques, but it is a difficult talent to learn.
Sorcery Orders
- A well-organized, formally recognized collection of institutions of Sorcerers.
- Closely affiliated with the Adventurer's Guild. Many of its members are Adventurers.
- The largest sorcery schools are directly integrated with the Adventuring Academies.
- Considered the most powerful spellcasting institutions due to the combat value of sorcery.
Witch Covens
- Independently operated covens of Witches, usually named after their town; e.g. "Vale Coven."
- Typically consists of smaller, more intimate groups of women.
- Often maintain relationships with other magical circles; e.g. other Witch Covens, Druid Circles, Gypsy Troupes, etc.
- Practice accessible forms of magic that prove effective, emphasizing group rituals, wands, and component magic.
- Provide services for the public, but often keep to themselves for their beliefs and practices.
- Practitioners are often skilled with natural remedies, alchemical plants, and potions.
Wizard Circles
- Loosely organized collection of institutions of Wizards.
- Consists of practitioners that didn't possess strong natural sorcery gifts.
- Rely on casting instruments, such as wands and staves, to cast magic.
- Training is primarily through master-apprentice relationships, since very few schools teach Wizardry.
- Most gatherings are in small, local groups, though there are larger events in capital cities.
- Despite the limitations of their casting, Wizards can become very competent Adventurers.
- Most Wizards are encouraged to study and deeply understand magical lore.
Weaver Circles
- Mostly independent groups that heavily specialize in a specific Aether type.
- Operate in areas with high Aetheric saturation where their magic is viable and useful.
- Have several well-funded schools across Endros; some small, some with hundreds of students.
- Practitioners benefit greatly from understanding hard science behind their magic, but it is not required.
- Academic practitioners tend to be the most talented Weavers in the long run.
- Are highly valued for their services once sufficiently talented.
- Many Kobold communities develop Weaver Circles due to their settlements and Aether alignment.
Druid Circles
- Practitioners are typically Elves, though other species can participate.
- Consists of Nature Weavers, Sorcerers, Wizards, and Witches.
- Spend most of their time in nature, serving the natural world and the many Fey species.
- Usually live in enchanted forests, particularly among the Dryad colonies.
- Often have familiars and many Fey allies.
Seamage Circles
- Practitioners are almost exclusively Merfolk Weavers, Sorcerers, and Wizards, though other species can participate.
- Groups are often split into specializations, such as Earth Mages.
- Many organize in enchanted reefs among their many aquatic Fey species.
- Aquatic-focused mages may spend most of their time living in harmony with the sea, serving the natural world underseas.
- Often have familiars and many Fey allies.