Soltech
Includes Solforges, Sol Tools, heating devices, and other Sol-related Aethertech.
Sol is often absent underwater. Open flame cannot exist, sunlight fades quickly with depth, and the surrounding water constantly drains heat away. Underwater Soltech is limited, but can benefit from stored sources such as Sunshards and Emberstone. Deep thermal vents provide natural Sol sites beneath the sea, making them prized locations for Merfolk forges, glassworks, and hot springs. This is why hot meals usually require communal dining halls, and why Merfolk import most of their metal and glass.
Solblade
Solblades are formidable Aethertech weapons renowned for their devastating fiery power. A second or two after being activated, the blade becomes a scorching red-hot edge wreathed in vibrant flames, emitting intense heat and light, capable of effortlessly slicing through flesh. It can melt through metal armor or weapons over time, and ignites flammable materials on contact. Skilled handling is essential to prevent self-harm and accidental fires.
Sol Mace
Sol Maces concentrate superheated Solfire inside their striking heads, discharging it through the contact point. This produces a burst of flame and thermal shock inside armor, shields, bone, or stone. They are particularly effective against armor because repeated blows heat and weaken the material.
Sol Spear
Sol Spears concentrate superheated Solfire within narrow, heat-resistant points. Their tips become white-hot, allowing them to pierce armor and inject intense heat through the resulting punctures. They are safer at reach than Solblades and excellent for holding chokepoints, but less effective at broad cutting. If left embedded, they continue transferring heat until withdrawn or deactivated.
Solaxe
Solaxes are heavy axes whose heated wedges concentrate superheated Solfire along the front of their blades. They excel at cleaving armor, shields, doors, and large demonic bodies. When lodged in something, they continue burning and weakening material around the embedded head.
Firebolt Staff
Firebolt Staffs allow an attuned Fire mage to channel firebolts more frequently while expending considerably less of their own energy. Sustained use depletes the staff. It gradually recharges, particularly in areas with sufficient Fire Aether or when charged by a Fire mage.
Sol Tool
Sol Tools are specialized tools designed for use with Solforges. Crafted from heat-resistant materials and imbued with Fire Aether, these tools allow smiths to manipulate and shape materials at extreme temperatures without risk of damage or degradation. They are essential for working with the volatile energies of Solforges and are crucial for the creation of high-tier Fire Aethertech.
Fireseed Rune
Fireseed Runes are small enchanted tokens that allow an attuned owner to kindle a flame from afar. The resulting fire can be shaped with unusual qualities, such as burning without smoke or odor, sustaining itself, or taking on a chosen color. They are used for everything from lighting campfires to preparing larger controlled blazes.
Desert Wrap
Desert Wraps are lightweight garments that efficiently dissipate heat, keeping the wearer cool even in the harshest desert environments. Relatively easy to produce, Desert Wraps are valuable for travelers and inhabitants of arid regions, and can also be adapted for use on mounts.
Hotbox
Hotboxes are small, semi-portable containers that maintain dry, heated interiors capable of warming meals, sterilizing tools, drying clothes, and safely transporting hot materials. They continually pull heat into their interiors, which can also help keep the surrounding room cool. They cannot function if the exterior environment is too cold.
Sol-cooker
Sol-cookers are sealed cooking chambers that allow hot meals to be prepared; frequently used by Merfolk underwater, where it siphons and channels ambient Sol energy for heat. Smaller household models exist but are uncommon, since it is more practical to produce variants that support bulk cooking.
Sol-heater
Sol-heaters are compact heaters, siphoning and channeling ambient Sol energy to provide steady warmth. They are used in nurseries, sickrooms, Seaholds, and land-dweller quarters, and are favored in deeper colonies where the cold becomes uncomfortable even for Merfolk.