Nimtech
Includes purification systems, windfield generators, pressure weapons, electric weapons, and other Nim-related Aethertech.
Airball
Airballs are flying sports balls designed for aerial sports, or outdoor sports with environments suited for Air Aether. Each airball contains a small, enchanted core and a Mindshard capable of advanced programming. The exterior is typically leathery or otherwise soft, suitable for player interaction. Airballs excel at interacting with air and Air Aether, allowing them to maneuver with unusual agility in aerial environments.
Enchanted Sail
Enchanted Sails are used on ships to reap the benefits of winds at sea. Infused with a simple form of Aethertech, these sails can repel or manipulate the flow of nearby air currents to favor a particular direction. Even with this simple effect they typically raise the speed of a ship by roughly 50%, making it a very cost-effective choice for sea captains.
Wingsuit
Wingsuits are winged equipment constructed from lightweight metal frames that enable flight in areas with sufficient Air Aether. Though older models are still in circulation, modern variants are sleeker, faster, sustain more weight, offer enhanced hover stability and tighter turn radii, and can be activated with Chi for initial takeoffs in low-wind environments. Users require advanced training due to the suit's complexity and potential dangers, especially in low Air Aether environments where takeoff is much more challenging and flight depends on maintaining forward momentum.
Wingsuits are exclusive to Sky Knights, elite Adventurers that focus on air superiority and ranged combat. The Adventurer's Guild has a standing order to purchase as many Wingsuits as Skyforge can engineer. Several are in development at a time, allowing them to finish a new suit roughly once every eighteen months.
Skyglider
Skygliders are lightweight gliders that fold into portable backpacks. Their wings are supported by flexible Softsteel ribs and enchanted to maintain stable airflow, giving them unusually smooth and responsive handling. They are commonly launched from cliffs, towers, and other high places for swift aerial travel.
Enchanted Bow
Enchanted Bows are bows that can channel Air Aether, allowing a trained user to generate an aerial trajectory that a fired arrow will be inclined to follow. This allows the user to lightly steer their arrows, making certain trick shots possible and improving the range, speed, and precision of their attacks. Sky Knights are each assigned an Enchanted Bow as part of their elite equipment, and many high-ranking Rangers also possess them.
Galemaul
Galemauls are chambered maces that channel hyper-compressed air pressure and release it on impact. The resulting pressure burst magnifies knockbacks and knockdowns and disrupts formations. The weapon is very loud and conspicuous when an opponent is struck.
Electric Blade
Electric Blades carry a crackling discharge along their edges. When they cut or make firm contact, lightning passes through the target, causing pain, involuntary muscle contractions, and momentary loss of coordination. The blades are particularly effective at interrupting spellcasting and punishing opponents in metal armor.
Electric Mace
Electric Maces release powerful shocks through struck surfaces, but take time to recover their charge between uses. Their broad contact makes them the most reliable electric weapons for stunning and disrupting heavily armored opponents.
Electric Spear
Electric Spears concentrate their discharges at the point. A successful thrust delivers lightning deep into the target, making them exceptionally effective against large creatures whose muscles cannot be meaningfully disrupted by shallow contact.
Electric Staff
Electric Staffs allow an attuned Air mage to cast focused bolts of lightning while expending considerably less of their own energy. A successful bolt causes severe pain, involuntary muscle contractions, and momentary loss of coordination, making it especially useful for interrupting spellcasting. Conductive armor can intensify the effect. Sustained use depletes the staff. It gradually recharges, particularly in areas with sufficient Air Aether or when charged by an Air mage.
Amplifier
Amplifiers are hand-held devices that allow someone to extend the range of sounds played near it. Depending on its design, it may also focus the direction. Some variants will not significantly raise volume, but instead expand the range by a factor of two to five times the natural distance.
Amplifiers are often kept at important military stations along the Stormcrest Mountain Range. These can relay urgent messages and warning signals across a distance. They are also integrated into certain venues, particularly at the Bardic College and important arenas, to provide a better listening experience for attendees.
Mistcatcher
Mistcatchers draw a limited volume of air, fog, smoke, vapor, toxins, scent, or airborne contamination into themselves. They condense and stabilize volatile material where necessary, allowing the collected atmosphere to be transported and examined without immediately dispersing or degrading. When opened, the jar reconstructs and releases its contents in approximately their original airborne form.
Enchanted Instrument
Enchanted Instruments are musical instruments infused with Air Aether, granting musicians unprecedented control over sound. These instruments can seamlessly shift timbre, resonance, and tone, allowing for precise sonic manipulation and the creation of unique musical expression.
Windfield Generator
Windfield Generators are devices that generate localized fields of concentrated Air Aether, creating a wind barrier against physical forces, particularly those of an airborne nature. Ranging in size from chest-sized mobile units to large, stationary installations, these generators can deflect projectiles and impede the movement of creatures, especially those in flight.
Air Purifier
Air purifiers siphon and collect dust, smoke, vapors, scents, gases, loose debris, and other contaminants from the air. They can be easily modified to vent into a specific area or deposit contaminants into a container.
Breathstone Mask
Breathstone Masks draw breathable air from their surroundings and recycle the wearer's breath. They protect against smoke, poisonous fumes, and other airborne contaminants, making them valuable in mines, fires, and hostile environments.
Wellspring Vessel
Wellspring Vessels are tall, narrow containers capped with vented crowns that extract moisture from the air, condensing it into clean drinking water. A typical vessel produces several liters per day, and far more in humid zones. They are slow in dry or still air, so they are usually mounted on rooftops, ship masts, towers, and open ridgelines. They are a staple in desert outposts, caravans, Airships, and isolated watchtowers where water must otherwise be hauled in.