Elysian Court

Aethertech

Aethertech

Aethertech refers to magical items powered by Aether. Aethertech devices can be immensely powerful within their Aether environments, but will cease to function outside of them. For Aethertech that is designed to work with one's personal energy, including Chi and Mind Aethertech, physical contact or close proximity to one's mental energy is required for it to function.

Aethertech is almost exclusively created by the Dwarven Corporations that mine the critical alchemy minerals and metals from deep within their territories. Much of Dwarven culture is associated with Aethertech and its technologies. Legendary smiths like Aedron, the God of Crafting, work tirelessly with teams of elite Dwarven artisans to produce the world's greatest Aethertech.

Aethertech Classifications

All Aethertech items are assigned a classification that indicates the equivalent years of effort to craft under good conditions, the level of expertise required, the Aether types, and the saturation it works with (in numeric tiers). For example, "15E Fire:2" indicates 15-year equivalent work with a group of Experts using Fire Aether, functioning at tier 2 (moderate saturation). "A" indicates a standard "Artificer," "E" for "Expert," and "M" for "Master." Work is usually done in teams, so a "15E" classification could indicate a team of five Experts working for 3 years (for a total of 15-equivalent).

A rough gold cost of Aethertech can usually be approximated by the time investment and skill requirement with this formula: the number of years times 2X, or 5X for expert skill, or 10X for master skill. These prices are adjusted on a variety of factors, such as how long the technology has been available, if there is a particularly high demand, or if the Adventurer's Guild has exclusive contracts to purchase them.

Industrial Aethertech

Much of Endros is supported by industrial Aethertech that operates behind the scenes rather than as individual equipment. These systems power machinery, prepare materials, support manufacturing and construction, treat water and waste, preserve food, regulate buildings, move cargo, and maintain the infrastructure of major settlements.

List of Aethertech

  • Weaverbox | ?? Mix:? | Collects and preserves environmental Aether for later weaving.
  • Aetherstakes (x2) | 1A Mix:1 | Creates boundaries to block or influence Aetheric movement.
  • Petgardens | ?? Mix:? | Regulated habitats for small pets, familiars, and living specimens.
  • Geolocks | 1A Earth:2 | Magnetically calibrated super locks.
  • Magilocks | 3A Earth:2 | Specialized locks enhanced with Mindshard tech for extra security.
  • Hoverbikes | 10M Earth:2 | Levitating bike with heavy propulsion and auto-balancing.
  • Maglift | 10E Earth:2 | Aethertech lift that syncs with magtracks for rapid movement.
  • Magsuits | 35M Earth:2 | Aethertech suits that sync with magtracks for flight-like movement.
  • Magballs | 5E Earth:2 | Programmable, levitating sport balls used for magical land sports.
  • Demon Anchors | 20M Earth:3 | Miasma control devices used in Labyrinths.
  • Glyphstones | 4E Earth:2 | Send and receive vibronic signals, translating into glyphs.
  • Vibro-Chisels | ?? Earth:? | Vibrating Dwarven chisel that cuts and shapes hard materials efficiently.
  • Vibro-Picks | ?? Earth:? | Vibrating Dwarven pick that breaks stone efficiently.
  • Loadspiders | 5E Earth:2 | Compact spider golem used for mining, engineering, and physical labor.
  • Skylines | 4A Earth:1 | Geo-enchanted cable system for rapid downhill and uphill travel (per 100 m; stations 10E each).
  • Airballs | 10E Air:2 | Programmable, flying sport balls used for magical aerial sports.
  • Enchanted Sails | 6A Air:1 | Improves ship speeds by roughly 50%.
  • Wingsuits | 70E Air:2 | Bodysuits that enable flight to trained users.
  • Enchanted Bow | 25E Air:2 | Fires arrows with greater speed, precision, and range.
  • Amplifier | 4E Air:1 | Amplifies sound range by 2-5x; advanced models work with trace Air.
  • Mistcatchers | ?? Air:? | Capture, stabilize, transport, and release airborne substances.
  • Ench. Instruments | 2E Air:1 | Musical instruments with enhanced sonic capabilities.
  • Galemaul | 10E Air:2 | Releases hyper-compressed air on impact for powerful knockback.
  • Electric Blade | 16E Air:2 | Electrified blade that shocks and disrupts struck targets.
  • Electric Mace | 14E Air:2 | Releases a powerful stunning shock through struck surfaces.
  • Electric Spear | 15E Air:2 | Drives concentrated electric discharges deep into targets.
  • Electric Staff | ?? Air:? | Channels efficient, rechargeable lightning bolts.
  • Wellspring Vessel | 4E Air:1 | Draws moisture from moving air, filling a vessel with clean water.
  • Skygliders | 10E Air:2 | Portable backpack glider with stable, responsive enchanted wings.
  • Breathstone Masks | ?? Air:? | Protective mask that recycles breathable air and filters airborne hazards.
  • Air Purifiers | ?? Air:? | Siphon and collect dust, smoke, vapors, and other airborne contaminants.
  • Windfield Gen. | ?? Air:? | Generates a wind barrier that deflects projectiles and impedes flying creatures.
  • Solblade | 15E Fire:2 | Devastating fire sword used for excess damage, piercing, and melting.
  • Sol Mace | 12E Fire:2 | Releases superheated Solfire through its point of impact.
  • Sol Spear | 14E Fire:2 | White-hot spear that injects heat through armor-piercing thrusts.
  • Solaxe | 16E Fire:2 | Superheated heavy axe for cleaving and weakening rigid material.
  • Firebolt Staff | ?? Fire:? | Channels efficient, rechargeable firebolt attacks.
  • Desert Wrap | 0A Fire:1 | Heat-dissipating garment for desert environments.
  • Hotbox | ?? Fire:? | Heated container that warms contents while cooling its surroundings.
  • Sol-cooker | 4E Fire:1 | Sealed chamber that channels ambient Sol to cook hot meals, even underwater.
  • Sol-heater | 2E Fire:1 | Siphons ambient Sol to provide steady warmth, even underwater.
  • Sol Tools | ?? Fire:? | Heat-resistant smithing tools for working materials at Solforge temperatures.
  • Fireseed Runes | ?? Fire:? | Attuned token that kindles customizable fires from afar.
  • Buoy | 1A Water:2 | Maintains position in water, assigned a buoyancy.
  • Aquaballs | 4E Water:2 | Programmable sport balls used for magical aquatic sports.
  • Aquagates | 2A Water:2 | Frames that prevent the passage of water, optionally one-directional.
  • Water Purifiers | 0A Water:2 | Siphon and collect salt, silt, and other contaminants from water.
  • Breathing Stick | 0A Water:3 | Allows land-dwellers to breathe underwater.
  • Aquamasks | 1E Water:3 | Half-mask that allows natural breath and speech underwater.
  • Finsuit | 3E Water:3 | Bodysuit that supernaturally enhances underwater movement.
  • Stealth Finsuit | 6E Water:3 | Finsuit that suppresses water disruptions and muffles sound.
  • Tiderobes | ?? Water:? | Moisture-regulating raiments that shift between land robes and aquatic bodysuits.
  • Flowmail | ?? Water:? | Hydrophane-lined armor that manages buoyancy and underwater drag.
  • Fincoat | ?? Water:? | Protective aquatic wear designed for familiars.
  • Penguin Board | 6A Water:2 | Allows surfing with supernatural speed, handling, and acceleration.
  • Enchanted Ship | 30A Water:2 | Enhances a ship, allowing it to propel itself at much greater speed.
  • Hydrolane Markers | 2E Water:3 | Creates optimized underwater currents for travel.
  • Seahold | ?? Water:3 | Supports a survivable habitat for land-dwellers underwater.
  • Sloshpack | 4E Water:3 | Water-enchanted backpack to assist Water Sorcerers.
  • Coldbox | ?? Water:? | Submerged container that continually cools its contents.
  • Frostblade | 15E Water:2 | Freezing blade that slows targets and stiffens struck areas.
  • Frost Spear | 14E Water:2 | Drives branching freezing energy through puncture wounds.
  • Frost Mace | 12E Water:2 | Spreads freezing pulses across armor, tissue, and nearby joints.
  • Finblade | 10E Water:3 | Hydrophane-lined sword designed for rapid underwater combat.
  • Tidehammer | 10E Water:3 | Aquatic warhammer that releases hydraulic impact pulses.
  • Icebolt Staff | ?? Water:? | Channels freezing icebolts that progressively slow targets.
  • Frostmold | ?? Water:? | Efficiently grows and shapes ice formations underwater.
  • Manta Skis | 10M Water:2 | Fast, agile single-person submersible shaped like a manta ray.
  • Farmbeds | 2E Nature:1 | Raised beds for growing crops in hostile environments.
  • Growth Totems | 2E Nature:1 | Enhances plant growth and harvests.
  • Elven Quiver | 2E Nature:1 | Converts supplied plant matter into fitted wooden arrows.
  • Saddlesuits | 2E Nature:1 | Forms a bond between mount and rider, enabling battle maneuvers.
  • Aethervines | 20M Nature:2 | A prestigious vine weapon used by elite adventurers.
  • Rootnet | 4E Nature:1 | Living vine net that tightens, roots, repairs, and regrows.
  • Underbrusher | 2E Nature:3 | Mitigates travel complications from underbrush.
  • Druid Robes | ?? Nature:? | Grow natural camouflage and gather Vitae from outdoor environments.
  • Rootwalkers | ?? Nature:? | Living boots that root, traverse vegetation, and gather Nature Aether.
  • Fauna Charms | ?? Nature:? | Charm that attracts wildlife and helps convey simple cues.
  • Preservation Sacks | ?? Nature:? | Enchanted sack that slows the decay of organic materials.
  • Serpent Vines | ?? Nature:? | Attuned rope that moves and coils like a serpent.
  • Mindshard | 1A Mind:1 | Gemstone that produces a Mindscape.
  • Advanced Mindshard | 5E Mind:1 | Gemstone with a powerful Mindscape, usually containing a Sprite.
  • Beast Mindshard | 7E Mind:0 | Gemstone for Familiars, providing an animal companion Mindscape.
  • Sync Mindshard | 30M Mind:1 | Mindshard capable of receiving the Stormcrest Broadcasts.
  • Psydive | 85M Mind:1 | Mindshard capable of Psydive simulations for giant venues.
  • Golem | ?? Mind:1 | Physical construct or machinery that operates with Mindshards.
  • Chronarium | 25M Mind:2 | Allows a user to relive past memories as perfect simulations.
  • Dream Cradle | 12E Mind:1 | Reduces sleep and resting recovery times by half.
  • Leymeter | ?? Mind:? | Precisely measures local Aether types and saturation.
  • Mindshield Pendant | ?? Mind:? | Protects awareness and memory against psychic manipulation.
  • Mindvaults | ?? Mind:? | Mindshard chests that secure, inventory, sort, and present stored objects.
  • Dispersion Jars | ?? Mind:? | Precisely dispense powders, gases, and liquids in controlled patterns.
  • Healing Chambers | 100M Prana:3 | Drastically accelerates the healing process.
  • Prana Blade | 20E Prana:2 | Formidable blade capable of devastating damage against demons.
  • Prana Mace | 16E Prana:2 | Releases concussive holy pulses against demonic creatures.
  • Prana Spear | 18E Prana:2 | Concentrates Prana for penetrating armored demons and their cores.
  • Healing Staff | ?? Prana:? | Channels efficient healing pulses for wounds and minor ailments.
  • Purity Shards | 1A Prana:0 | Identify trace miasma effects to track demon kills.
  • Prana Lights | 0A Prana:1 | Provide a variety of lighting options, including ambient.
  • Serenity Stone | 2E Prana:1 | Inspire emotional positivity and help repel demonic forces.
  • Binding Stakes | ?? Prana:? | Prana-enchanted stakes used to immobilize and contain weakened demons.
  • Demon Traps | ?? Prana:? | Demonic-presence sensor used to trigger traps and Mindshard alerts.
  • Lifeseekers | ?? Prana:? | Glass orb whose wisps point toward concentrations of sapient Prana.
  • Wands | 2E Chi:1 | Cast Rank I or II spells from a chosen sphere.
  • Spell Lens | ?? Chi:? | Reveals concentrated Aether as visible colored distortions.
  • Fertility Band | 2A Chi:1 | Enhance fertility, improve pregnancy, and increase female births.
  • Hairpins | 1E Chi:1 | Alter and maintain one's hairstyle in a desired state.
  • Handling Gloves | 2E Chi:1 | Evenly distribute weight on held items.
  • Surehand Gloves | ?? Chi:? | Stabilize the hands for exceptionally precise work.
  • Lizard Gloves | 6E Chi:2 | Grant lizard-like climbing on surfaces.
  • Chi Boots | 4E Chi:1 | Adjust friction and footing for a variety of benefits.
  • Finfolds | ?? Chi:? | Transforming Merfolk footwear that supports comfortable surface travel.
  • Frog Boots | ?? Chi:? | Amplify jumps and soften the impact of high falls.
  • Ghoststeps | ?? Chi:? | Absorb the sound and vibration produced by footfalls.
  • Trailsoles | ?? Chi:? | Familiar fittings that improve grip, footing, and impact resistance.
  • Maiden Heels | ?? Chi:? | Provide exceptional comfort, poise, balance, and graceful movement.
  • Hoverskates | 4M Chi:2 | Provides levitation, propulsion, and auto-balancing.
  • Raiments | 2E Chi:1 | Self-cleaning, self-drying, self-repairing outfit.
  • Enchanted Barding | ?? Chi:? | Adaptive Stretchweave armor for mounted familiars.
  • Insulators | 4E Chi:1 | Suppresses or neutralizes electrical currents.
  • Life Weave | 15A Chi:2 | Accelerates the body's natural healing processes.
  • Scent Veil | 2E Chi:1 | Suppresses and alters the wearer's scent.
  • Darkvision Glasses | 4E Chi:1 | Allow the user to see in low-light environments.
  • Kinwhistle | 2A Chi:1 | Only attuned users can hear the whistle.
  • Tetherstones | 6A Chi:1 | Attuned users can sense where the Tetherstone is.
  • Inhibitors | 2A Chi:1 | Suppresses targeted energies. Useful for training.
  • Slave Collar | 1E Chi:1 | Identifies, monitors, and punishes slaves for disobedience.
  • Chi Blade | 35M Chi:3 | Elite blade for anti-sorcery. Difficult to master.
  • Voidmetal Spear | 15E Chi:1 | Disrupts active sorcery and briefly interferes with casting.
  • Voidmetal Dagger | 10E Chi:1 | Concealable blade that severs magical effects and spell control.
  • Warding Arrow | 8E Chi:1 | Voidmetal arrow that suppresses magic while embedded in a target.
  • Sports Bands | 4E Chi:1 | Player-worn bracelets that assist with sporting operations.
  • Enforcer Manacles | 10E Chi:1 | Elite, combat-viable manacles that suppress the target's abilities.
  • Strideframes | 10E Chi:2 | Leg-controlled riding frame that lengthens strides and enhances leaps.

Mixed Aethertech

Aetherstakes

Stakes that are fixed into position and attuned to three or more of a similar type, forming Aetheric boundaries that influence the movement of Aether. The boundaries can be designed to block Aether of its designated type, or to allow it to flow in a chosen direction. The boundary requires days or weeks to synchronize with leylines and to build its energy, but offers a powerful method to strengthen and raise the saturation of Aether for spellcasting, rituals, enchantments, and artificing.

Other common modifications include:

  • Fire Aetherstakes: Sustain a permanent, highly efficient fire within an area, maintain heat, release heat, etc.
  • Water Aetherstakes: Maintain a current for fast swimming, contain mist and fog in an area, keep water in perpetual motion, etc.
  • Air Aetherstakes: Maintain a current for fast movement, reduce windspeed, repel projectiles, keep an area clean, etc.
  • Earth Aetherstakes: Sustain a powerful magnetic field, speed up or improve earthenware crafting processes, etc.
  • Nature Aetherstakes: Encourage fertile soil and healthy crops, strengthen growth in living architecture, etc.
  • Prana Aetherstakes: Prepare areas where demons will suffer heavy disadvantage, encourage positive mood, etc.

Petgarden

Petgardens are habitats designed for small pets, familiars, and valuable living specimens. They circulate breathable air, regulate humidity and temperature, and maintain vegetation, bedding, and renewable food sources for compatible creatures. Each is configured for a particular range of environmental conditions rather than adapting freely to every species. Some variants are portable or transport-ready.

Weaverbox

Weaverboxes are semi-portable Aether containers that collect a specific form of Aether from the environment and preserve it for later use. A Weaverbox takes several hours to attune to a location and must remain firmly planted during that process. It then requires days of passive charging to refill. Though not useful to sorcerers, Weaverboxes are highly valuable to weavers and are used extensively by the Arcanum to supply rituals.