Specialties
| Background | Upbringing | Persuasion, Knowledge | Established | Raised in a noble house: etiquette, education and expectations. | |
| Background | Upbringing | Resolve, Athletics | Established | Raised in or trained by an army, garrison or the Titan Order. | |
| Background | Upbringing | Wits, Larceny | Established | Grew up on city streets, surviving on wits and nerve. | |
| Background | Upbringing | Deception, Larceny | Established | Raised inside a gang, cartel or black-market family. | |
| Background | Upbringing | Knowledge, Investigation | Established | Formal schooling at an academy, college or tutor's hand. | |
| Background | Upbringing | Resolve, Knowledge | Established | Raised by a church, sanctuary or religious order. | |
| Background | Upbringing | Persuasion, Wits | Established | Raised in a trading family, shop or caravan. | |
| Background | Upbringing | Craft, Knowledge | Established | Raised in a workshop or guild household. | |
| Background | Upbringing | Persuasion, Stealth | Established | Raised in service to a noble or wealthy household. | |
| Background | Upbringing | Resolve, Wits | Established | Raised in an orphanage or ward, often recruited young. | |
| Background | Upbringing | Constitution, Resolve, Stealth | Established | Raised in or taken into slavery; some have since been freed. | |
| Background | Place and people | Constitution, Craft | Established | Village or farm upbringing: hard work and practical sense. | |
| Background | Place and people | Perception, Athletics | Established | Raised at the wild edges, close to danger and wilderness. | |
| Background | Place and people | Athletics, Resolve | Established | Raised in a tribe or clan with its own customs and duties. | |
| Background | Place and people | Athletics, Knowledge | Established | Grew up on ships, docks or the coast. | |
| Background | Place and people | Athletics, Perception | Established | Raised in a Merfolk colony below the waves. | |
| Background | Place and people | Wits, Constitution | Established | Raised on the road with a troupe, caravan or wandering clan. | |
| Profession | Making | Craft, Athletics, Constitution | Established | Metalwork: tools, arms and armor. | |
| Profession | Making | Craft, Perception, Constitution | Established | Tanning hides and making leather goods, saddles and shoes. | |
| Profession | Making | Craft, Perception, Arcana | Established | Glassblowing, pottery and glazing, magical glass included. | |
| Profession | Making | Craft, Perception, Knowledge | Established | Cooking, baking, butchery, brewing and preserving. | |
| Profession | Making | Craft, Perception, Performance | Established | Painting, sculpture, illustration and murals. | |
| Profession | Making | Craft, Perception, Persuasion | Established | Clothing and textiles, sometimes magical cloth. | |
| Profession | Making | Craft, Perception, Investigation | Established | Jewelry, gems, carving and ornament. | |
| Profession | Making | Craft, Athletics, Knowledge | Established | Masonry, carpentry and construction work. | |
| Profession | Making | Knowledge, Craft, Investigation | Established | Designing buildings, earthworks and living structures. | |
| Profession | Making | Craft, Investigation, Wits | Established | Machines, rigging, vehicles and siege engines. | |
| Profession | Making | Craft, Arcana, Knowledge | Established | Building Aethertech components and devices. | |
| Profession | Making | Knowledge, Arcana, Wits | Established | Building Mindscapes, Sprites and Constructs. | |
| Profession | Making | Arcana, Craft, Investigation | Established | Laying lasting enchantments into leylines and fixed sites. | |
| Profession | Making | Arcana, Investigation, Perception | Established | Building and breaking wards, locks and security enchantments. | |
| Profession | Making | Arcana, Resolve, Perception | Established | Shaping ambient Aether of a chosen type. | |
| Profession | Making | Craft, Knowledge, Arcana | Established | Potions, consumables and alchemical materials. | |
| Profession | Making | Knowledge, Craft, Perception | Established | Gathering, growing and preparing plants and remedies. | |
| Profession | Making | Knowledge, Perception, Wits | Established | Diagnosis, surgery and care of the sick and wounded. | |
| Profession | Land and labor | Constitution, Knowledge, Craft | Established | Fields, herds and livestock. | |
| Profession | Land and labor | Constitution, Perception, Craft | Established | Fishing rivers, coasts and open sea, and tending shellfish beds. | |
| Profession | Land and labor | Athletics, Constitution, Craft | Established | Felling, cutting and hauling timber. | |
| Profession | Land and labor | Constitution, Athletics, Perception | Established | Digging ore and stone in mines and quarries. | |
| Profession | Land and labor | Athletics, Constitution, Resolve | Established | Loading and carrying at docks, warehouses and caravans. | |
| Profession | Travel and wilderness | Athletics, Knowledge, Perception | Established | Crewing ships and submarines. | |
| Profession | Travel and wilderness | Athletics, Perception, Craft | Established | Crewing airships: rigging, sails, cargo and skyport work. | |
| Profession | Travel and wilderness | Knowledge, Wits, Perception | Established | Charting and piloting ships, airships and routes. | |
| Profession | Travel and wilderness | Perception, Knowledge, Persuasion | Established | Leading travelers safely through unfamiliar ground. | |
| Profession | Travel and wilderness | Perception, Investigation, Stealth | Established | Reading trails and hunting game. | |
| Profession | Travel and wilderness | Persuasion, Knowledge, Perception | Established | Training, riding and partnering with beasts. | |
| Profession | Travel and wilderness | Athletics, Constitution, Perception | Established | Carrying messages and parcels quickly and safely. | |
| Profession | Arms and adventure | Athletics, Combat, Perception | Established | Guild fieldwork: contracts, expeditions, labyrinths and rescues. | |
| Profession | Arms and adventure | Combat, Constitution, Persuasion | Established | Fighting for pay: guards, raids and private wars. | |
| Profession | Commerce and administration | Persuasion, Knowledge, Wits | Established | Buying, selling and moving goods. | |
| Profession | Commerce and administration | Persuasion, Deception, Investigation | Established | Middleman of deals, auctions, exchanges and loans. | |
| Profession | Commerce and administration | Persuasion, Perception, Craft | Established | Running inns, taverns, baths and venues. | |
| Profession | Commerce and administration | Knowledge, Persuasion, Investigation | Established | Running the operations of an office, port, guild or estate. | |
| Profession | Commerce and administration | Investigation, Knowledge, Craft | Established | Keeping, copying and finding records. | |
| Profession | Commerce and administration | Knowledge, Investigation, Wits | Established | Accounts, vaults, mints and stores. | |
| Profession | Commerce and administration | Craft, Perception | Established | Keeping a household running: cleaning, cooking, care. | |
| Profession | Knowledge | Knowledge, Investigation, Wits | Established | Study, experiment, analysis and publication. | |
| Profession | Knowledge | Knowledge, Persuasion, Performance | Established | Instructing students and running classes. | |
| Profession | Knowledge | Knowledge, Perception, Investigation | Established | Keeping libraries, archives and collections. | |
| Profession | Knowledge | Investigation, Persuasion, Performance | Established | Gathering and publishing news. | |
| Profession | Knowledge | Perception, Arcana, Performance | Proposed | Reading omens, fortunes and what is hidden. | |
| Profession | Knowledge | Investigation, Perception, Wits | Established | Working scenes, witnesses and evidence. | |
| Profession | Knowledge | Persuasion, Perception, Investigation | Established | Policing, detaining and questioning by authority. | |
| Profession | Social | Knowledge, Persuasion, Investigation | Established | Advocacy, contracts and judgment under Universal and local law. | |
| Profession | Social | Persuasion, Knowledge, Wits | Established | Moving through courts, factions and favors. | |
| Profession | Social | Performance, Persuasion, Perception | Established | Charming company that opens doors. | |
| Profession | Social | Investigation, Deception, Persuasion | Established | Collecting and trading secrets through a network. | |
| Profession | Social | Persuasion, Knowledge, Wits | Established | Representing a power abroad and negotiating between powers. | |
| Profession | Social | Wits, Persuasion, Investigation | Established | Settling disputes and brokering agreements. | |
| Profession | Social | Wits, Deception, Perception | Established | Cards, dice, wagers and odds, for a living or for the thrill. | |
| Profession | Social | Performance, Persuasion, Deception | Established | Winning rooms, votes and public favor. | |
| Profession | Social | Persuasion, Resolve, Wits | Established | Leading a house, clan, guild or company. | |
| Profession | Social | Persuasion, Performance, Resolve | Established | Leading worship, ceremonies and a congregation. | |
| Profession | Social | Arcana, Persuasion, Performance | Proposed | Directing group rituals and the people who power them. | |
| Profession | Performance | Performance, Resolve, Persuasion | Established | Vocal performance. | |
| Profession | Performance | Performance, Athletics, Constitution | Established | Dance, acrobatics and movement as art. | |
| Profession | Performance | Performance, Craft, Knowledge | Established | Instruments and composition. | |
| Profession | Performance | Performance, Deception, Wits | Established | Stage performance, showmanship and announcing. | |
| Profession | Performance | Performance, Knowledge, Persuasion | Established | Tales, history and lore told well. | |
| Profession | Shadow work | Larceny, Stealth, Athletics | Established | Getting into places that are locked, guarded or high. | |
| Profession | Shadow work | Larceny, Perception, Deception | Established | Pockets, palms and quick cons. | |
| Profession | Shadow work | Deception, Larceny, Persuasion | Established | Moving and selling what isn't supposed to move. | |
| Profession | Shadow work | Perception, Combat, Persuasion | Established | Capturing, moving, training and overseeing slaves. | |
| Profession | Shadow work | Deception, Performance, Persuasion | Established | Living a false identity to get close to targets. | |
| Profession | Shadow work | Investigation, Persuasion, Knowledge | Established | Running agents, networks and secrets. | |
| Profession | Shadow work | Craft, Larceny, Stealth | Established | Breaking things quietly and stealing secrets. | |
| Profession | Shadow work | Craft, Wits, Perception | Established | Traps, tools and unusual gadgets. | |
| Profession | Shadow work | Deception, Persuasion, Wits | Established | Solving problems for clients by any available means. | |
| Profession | Sport | Athletics, Perception | Established | Parkour and climbing; walls as roads. | |
| Profession | Sport | Athletics, Wits, Constitution | Established | Speed competition on foot, board, beast or hoverbike. | |
| Profession | Sport | Athletics, Combat, Performance | Established | Team and arena games such as Rumbleball and Stratagem. | |
| Combat | Weapons | Combat, Athletics | Established | Swords, sabers and knives. | |
| Combat | Weapons | Combat, Wits, Athletics | Established | One-on-one finesse fighting. | |
| Combat | Weapons | Combat, Perception | Established | Spears, halberds and reach weapons. | |
| Combat | Weapons | Combat, Athletics, Constitution | Established | Axes, greatswords and two-handed hammers. | |
| Combat | Weapons | Combat, Constitution | Established | Crushing weapons. | |
| Combat | Weapons | Ranged, Perception | Established | Bows and crossbows at range, including mounted artillery. | |
| Combat | Weapons | Ranged, Athletics | Established | Knives, darts and thrown pots. | |
| Combat | Weapons | Combat, Athletics, Constitution | Established | Fists, holds and martial arts. | |
| Combat | Weapons | Constitution, Combat | Established | Fighting behind a shield. | |
| Combat | Styles and roles | Constitution, Resolve | Established | Trained to fight in medium and heavy armor. | |
| Combat | Styles and roles | Athletics, Combat | Established | Fighting from a mount. | |
| Combat | Styles and roles | Athletics, Combat | Established | Fighting in and under the water. | |
| Combat | Styles and roles | Perception, Resolve, Constitution | Established | Protecting a person or the line beside you. | |
| Combat | Styles and roles | Perception, Resolve, Wits | Proposed | Holding a post: gates, walls and borders. | |
| Combat | Styles and roles | Athletics, Stealth, Combat | Established | Light, mobile fighting: strike and slip away. | |
| Combat | Styles and roles | Combat, Athletics | Established | Reckless, overwhelming aggression. | |
| Combat | Styles and roles | Combat, Resolve, Perception | Established | Disciplined fighting in ranks. | |
| Combat | Styles and roles | Stealth, Combat, Perception | Established | Striking unseen and finishing quietly. | |
| Combat | Styles and roles | Resolve, Combat, Arcana | Established | Fighting and surviving sorcerers. | |
| Combat | Styles and roles | Combat, Perception, Knowledge | Established | Tracking and killing demons, from Demonkin packs to monsters in the wild. | |
| Combat | Leadership | Persuasion, Resolve, Knowledge | Established | Leading fighters in the field. | |
| Combat | Leadership | Wits, Knowledge, Perception | Established | Planning battles, raids and wargames. | |
| Magic | Sorcery | Arcana, Craft | Established | Sensing and shaping soil, stone and metal. | |
| Magic | Sorcery | Arcana, Perception | Established | Wind, sound and flight. | |
| Magic | Sorcery | Arcana, Resolve | Established | Flame, heat and Solfire. | |
| Magic | Sorcery | Arcana, Athletics | Established | Water, ice and fog. | |
| Magic | Sorcery | Arcana, Perception | Established | Plants, growth and the wild. | |
| Magic | Sorcery | Arcana, Resolve | Established | Holy magic: healing, blessing and purifying. | |
| Magic | Sorcery | Arcana, Deception | Established | Light, glamour and illusion. | |
| Magic | Sorcery | Arcana, Wits | Established | Moving objects and force without touch. | |
| Magic | Sorcery | Arcana, Persuasion | Established | Charm, command and influence over minds. | |
| Magic | Sorcery | Arcana, Investigation | Established | Reading and linking minds. | |
| Magic | Chi | Constitution, Athletics | Established | Chi that strengthens and toughens the body. | |
| Magic | Chi | Athletics, Wits | Established | Chi that quickens reactions and movement. | |
| Magic | Chi | Perception | Established | Chi that sharpens sight, hearing, scent and touch. | |
| Magic | Chi | Resolve, Wits | Established | Chi that disciplines and protects the mind. | |
| Magic | Chi | Constitution | Established | Elemental affinities and immunities through Chi. | |
| Magic | Chi | Stealth | Established | Chi that hides the body and aura. | |
| Magic | Chi | Resolve, Arcana | Established | Personal wards that resist and negate magic. | |
| Magic | Chi | Arcana | Established | A rare innate gift: phasing, teleporting, shapeshifting and the like. | |
| Order | Guild elite | Combat, Arcana | Established | Guild elite frontliner who fights with a Solblade. | |
| Order | Guild elite | Ranged, Athletics, Arcana | Established | Guild elite aerial archer in a Wingsuit. | |
| Order | Guild elite | Athletics, Arcana, Combat | Established | Guild elite who swings and strikes with an Aethervine. | |
| Order | Guild elite | Arcana, Craft | Established | Guild elite Nature sorcerer licensed to crew a Spider Tank. | |
| Order | Arcanum | Arcana, Perception, Knowledge | Established | Druid serving wild places, the Fey and familiars. | |
| Order | Arcanum | Arcana, Craft | Established | Coven witch of group rituals, wands and components. | |
| Order | Arcanum | Arcana, Knowledge, Craft | Established | Wizard who casts through wands and staves. | |
| Order | Arcanum | Arcana, Athletics | Established | Aquatic sorcerer of the Seamage Circles or Navy Stormweavers. | |
| Order | Arcanum | Combat, Resolve, Arcana | Established | Monk of Thaido, Chi fighting combined with spellcasting. | |
| Order | Other orders | Arcana, Resolve, Deception | Established | Miasma-staked practitioner bound to a Devil or Direkin patron. | |
| Order | Other orders | Combat, Resolve | Established | Soldier or officer of the Titan Order. | |
| Order | Other orders | Athletics, Knowledge | Established | Sailor, gunner, soldier or officer of the Navy. | |
| Order | Other orders | Knowledge, Persuasion, Deception | Established | An immortal raised into the Order's wealth, influence and covert networks. | |
| Order | Other orders | Athletics, Combat, Deception | Established | Raider in the Warlock-run fleets out of Bane. | |
| Order | Other orders | Combat, Athletics, Resolve | Established | Nomadic Vanguard tribes of Varga's Fellowship, first to meet every incursion. | |
| Order | Other orders | Arcana, Combat, Resolve | Established | The Priesthood's rare branch that wields offensive holy magic. | |
| Order | Other orders | Persuasion, Athletics | Established | Field corps of the Beastmaster Guild: cavalry, war-beasts and dangerous Fey. | |
| Order | Other orders | Athletics, Stealth | Established | Courier's Guild adventurer for dangerous deliveries. | |
| Order | Other orders | Deception, Investigation | Established | Raveneye agent, fixer or handler. | |
| Order | Other orders | Stealth, Deception | Established | Covert operative hired by nobles and corporations. | |
| Order | Anointed | Perception, Resolve | Established | Anointed of Artemis, chosen from elite adventurers. | |
| Order | Anointed | Combat, Constitution, Resolve | Established | Anointed of Kratos, the Titan Order's elite warriors. | |
| Order | Anointed | Combat, Athletics | Established | Anointed of Valkyrie, chosen in direct combat at the Clash of Blades. | |
| Order | Anointed | Combat, Athletics, Resolve | Established | Anointed of Varga, chosen for supreme merit as a warrior. | |
| Order | Anointed | Arcana, Resolve, Persuasion | Established | Anointed of Amara, healer and support specialist of the Sanctuaries. | |
| Order | Anointed | Athletics, Persuasion | Established | Anointed of Ursula: shapeshifter, leader, agent or warrior of the sea. | |
| Order | Anointed | Persuasion, Wits, Perception | Established | Anointed of Concordia: courtier, confidante and keeper of pacts. | |
| Order | Anointed | Performance, Persuasion | Established | Anointed of Lyra, the Bardic College's highest rank. | |
| Order | Anointed | Knowledge, Investigation, Wits | Established | Anointed of Lexica: analyst, agent or administrator of the Archivist's Guild. | |
| Order | Anointed | Wits, Knowledge, Perception | Established | Anointed of Adonis: Astralei who read branching paths of fate. |
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