Classes
| Martial | Combat, Constitution, Athletics | Resolve, Perception, Wits | Chi | Frontline fighters who win through weapons, endurance, and nerve. | |
| Martial | Constitution, Combat, Resolve | Athletics, Perception, Wits | Chi | Defensive front-liners who absorb punishment and hold ground for allies. | |
| Martial | Ranged, Perception | Athletics, Stealth, Wits, Constitution | Either | Ranged combatants using bows or crossbows. | |
| Martial | Persuasion, Combat, Resolve | Knowledge, Wits, Perception, Constitution | Either | Officers and leaders who direct fighters in the field. | |
| Martial | Resolve, Athletics, Combat | Constitution, Wits, Perception | Chi | Disciplined martial artists who fight and endure through Chi. | |
| Martial | Athletics, Constitution | Resolve, Wits, Perception, Combat | Chi | Competitors and physical specialists of the Grand Circuit, arenas, and races. | |
| Wilderness | Perception, Athletics, Ranged | Stealth, Constitution, Knowledge, Investigation | Either | Wildlife experts, scouts, and trackers. | |
| Wilderness | Perception, Stealth | Athletics, Investigation, Wits | Either | Pathfinders, lookouts, couriers, and navigators who go ahead of others. | |
| Shadow | Stealth, Athletics | Perception, Wits, Larceny, Deception | Either | Agile opportunists and specialists who mix stealth, skill, and nerve. | |
| Shadow | Larceny, Stealth | Perception, Athletics, Deception, Wits | Either | Burglars, pickpockets, and smugglers who take what isn't theirs. | |
| Shadow | Stealth, Combat | Athletics, Perception, Larceny, Resolve | Chi | Killers who strike from stealth and leave little behind. | |
| Shadow | Deception, Investigation | Stealth, Wits, Perception, Persuasion | Either | Agents who gather secrets through infiltration, cover identities, and networks. | |
| Arcane | Arcana, Wits | Knowledge, Resolve, Perception | Sorcery | Users of sorcery that provide magical ranged combat and utility. | |
| Arcane | Arcana, Combat | Constitution, Athletics, Resolve, Wits | Mixed | Front-line sorcerers who fight in melee range with spells and weapons. | |
| Arcane | Arcana, Craft | Knowledge, Investigation, Perception | Either | Weavers and enchanters who bind lasting magic into places and objects. | |
| Arcane | Arcana, Knowledge | Investigation, Resolve, Deception | Either | Practitioners of esoteric, ritual, and forbidden magic. | |
| Arcane | Arcana, Knowledge | Resolve, Persuasion, Perception | Sorcery | Leaders and specialists of group ritual magic. | |
| Arcane | Craft, Knowledge | Arcana, Investigation, Perception | Either | Brewers and makers of potions, consumables, and alchemical materials. | |
| Faith & Healing | Resolve, Persuasion | Arcana, Knowledge, Performance, Perception | Sorcery | Religious leaders and Prana sorcerers of the Priesthood. | |
| Faith & Healing | Knowledge, Perception | Arcana, Resolve, Wits, Persuasion | Sorcery | Healers of body and wound, from sanctuary sorcerers to field medics. | |
| Social | Persuasion, Performance | Deception, Wits, Perception, Knowledge | Either | Courtiers, companions, heirs, and players of high society. | |
| Social | Persuasion, Perception | Performance, Wits, Deception | Either | Hosts and proprietors of inns, lounges, baths, and venues. | |
| Social | Performance, Persuasion | Athletics, Wits, Deception | Either | Singers, dancers, musicians, actors, and storytellers. | |
| Social | Persuasion, Wits | Knowledge, Deception, Perception, Resolve | Either | Envoys, mediators, and politicians who negotiate between powers. | |
| Social | Persuasion, Knowledge | Wits, Perception, Deception | Either | Traders, shopkeepers, brokers, and merchant lords. | |
| Scholarly | Knowledge, Investigation | Wits, Arcana, Perception | Either | Scholars, teachers, researchers, and keepers of records. | |
| Scholarly | Knowledge, Persuasion | Investigation, Wits, Resolve, Perception | Either | Administrators, officials, and clerks who keep institutions running. | |
| Scholarly | Investigation, Perception | Wits, Knowledge, Persuasion | Either | Investigators who uncover crimes, secrets, and hidden truths. | |
| Scholarly | Wits, Knowledge | Investigation, Perception, Persuasion | Either | Planners and analysts who read patterns and steer outcomes. | |
| Trade | Craft, Knowledge | Investigation, Wits, Perception | Either | Artificers, mechanics, and builders of machines, structures, and Aethertech. | |
| Trade | Craft, Perception | Knowledge, Persuasion, Wits | Either | Makers of fine goods: smiths, tailors, jewelers, and carvers. | |
| Trade | Athletics, Constitution | Craft, Resolve, Perception | Chi | Workers whose living depends on physical labor. | |
| Common | Perception, Constitution | Athletics, Craft, Persuasion, Wits | Either | Ordinary townsfolk and villagers without a professional calling. | |
| Common | Perception, Craft | Persuasion, Wits, Resolve, Stealth | Either | Household staff and personal attendants in service to a patron. |
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