Elysian Court

Classes

MartialCombat, Constitution, AthleticsResolve, Perception, WitsChiFrontline fighters who win through weapons, endurance, and nerve.
MartialConstitution, Combat, ResolveAthletics, Perception, WitsChiDefensive front-liners who absorb punishment and hold ground for allies.
MartialRanged, PerceptionAthletics, Stealth, Wits, ConstitutionEitherRanged combatants using bows or crossbows.
MartialPersuasion, Combat, ResolveKnowledge, Wits, Perception, ConstitutionEitherOfficers and leaders who direct fighters in the field.
MartialResolve, Athletics, CombatConstitution, Wits, PerceptionChiDisciplined martial artists who fight and endure through Chi.
MartialAthletics, ConstitutionResolve, Wits, Perception, CombatChiCompetitors and physical specialists of the Grand Circuit, arenas, and races.
WildernessPerception, Athletics, RangedStealth, Constitution, Knowledge, InvestigationEitherWildlife experts, scouts, and trackers.
WildernessPerception, StealthAthletics, Investigation, WitsEitherPathfinders, lookouts, couriers, and navigators who go ahead of others.
ShadowStealth, AthleticsPerception, Wits, Larceny, DeceptionEitherAgile opportunists and specialists who mix stealth, skill, and nerve.
ShadowLarceny, StealthPerception, Athletics, Deception, WitsEitherBurglars, pickpockets, and smugglers who take what isn't theirs.
ShadowStealth, CombatAthletics, Perception, Larceny, ResolveChiKillers who strike from stealth and leave little behind.
ShadowDeception, InvestigationStealth, Wits, Perception, PersuasionEitherAgents who gather secrets through infiltration, cover identities, and networks.
ArcaneArcana, WitsKnowledge, Resolve, PerceptionSorceryUsers of sorcery that provide magical ranged combat and utility.
ArcaneArcana, CombatConstitution, Athletics, Resolve, WitsMixedFront-line sorcerers who fight in melee range with spells and weapons.
ArcaneArcana, CraftKnowledge, Investigation, PerceptionEitherWeavers and enchanters who bind lasting magic into places and objects.
ArcaneArcana, KnowledgeInvestigation, Resolve, DeceptionEitherPractitioners of esoteric, ritual, and forbidden magic.
ArcaneArcana, KnowledgeResolve, Persuasion, PerceptionSorceryLeaders and specialists of group ritual magic.
ArcaneCraft, KnowledgeArcana, Investigation, PerceptionEitherBrewers and makers of potions, consumables, and alchemical materials.
Faith & HealingResolve, PersuasionArcana, Knowledge, Performance, PerceptionSorceryReligious leaders and Prana sorcerers of the Priesthood.
Faith & HealingKnowledge, PerceptionArcana, Resolve, Wits, PersuasionSorceryHealers of body and wound, from sanctuary sorcerers to field medics.
SocialPersuasion, PerformanceDeception, Wits, Perception, KnowledgeEitherCourtiers, companions, heirs, and players of high society.
SocialPersuasion, PerceptionPerformance, Wits, DeceptionEitherHosts and proprietors of inns, lounges, baths, and venues.
SocialPerformance, PersuasionAthletics, Wits, DeceptionEitherSingers, dancers, musicians, actors, and storytellers.
SocialPersuasion, WitsKnowledge, Deception, Perception, ResolveEitherEnvoys, mediators, and politicians who negotiate between powers.
SocialPersuasion, KnowledgeWits, Perception, DeceptionEitherTraders, shopkeepers, brokers, and merchant lords.
ScholarlyKnowledge, InvestigationWits, Arcana, PerceptionEitherScholars, teachers, researchers, and keepers of records.
ScholarlyKnowledge, PersuasionInvestigation, Wits, Resolve, PerceptionEitherAdministrators, officials, and clerks who keep institutions running.
ScholarlyInvestigation, PerceptionWits, Knowledge, PersuasionEitherInvestigators who uncover crimes, secrets, and hidden truths.
ScholarlyWits, KnowledgeInvestigation, Perception, PersuasionEitherPlanners and analysts who read patterns and steer outcomes.
TradeCraft, KnowledgeInvestigation, Wits, PerceptionEitherArtificers, mechanics, and builders of machines, structures, and Aethertech.
TradeCraft, PerceptionKnowledge, Persuasion, WitsEitherMakers of fine goods: smiths, tailors, jewelers, and carvers.
TradeAthletics, ConstitutionCraft, Resolve, PerceptionChiWorkers whose living depends on physical labor.
CommonPerception, ConstitutionAthletics, Craft, Persuasion, WitsEitherOrdinary townsfolk and villagers without a professional calling.
CommonPerception, CraftPersuasion, Wits, Resolve, StealthEitherHousehold staff and personal attendants in service to a patron.