Elysian Court

Factions

FactionMajor FactionLawfulWorldPrimary professional network for questing, monster work, dangerous travel, ranks, rewards, and field contracts.
FactionMajor FactionLawfulWorldOnyxAedronHandles potions, reagents, alchemical production, specialist recipes, and regulated hazardous materials.
FactionMajor FactionBeastkin-centered prestige group tied to Varga, contests, leadership, and peak physical excellence.
FactionMajor FactionLawfulWorldUmbrella magical power bloc for major formal traditions, schools, circles, and divine-aligned magic.
FactionMajor FactionLawfulWorldLexicaLexica-linked intelligence and knowledge network using elite analysts, mindshards, and academic reach.
FactionMajor FactionLawfulWorldStormcrestLyraInstitutional home for performers, music, arts, bardic training, and social influence through culture.
FactionMajor FactionLawfulWorldSkywoodSpecialists in animal handling, companions, monster training, riding beasts, and field support.
FactionMajor FactionCriminalRegionalSanctumAnti-slavery faction and resistance network opposing bondage, trafficking, and exploitation.
FactionMajor FactionLawfulWorldMerisMessage, package, and route specialists. Useful for rumors, logistics, travel hooks, and urgent delivery.
FactionMajor FactionCovertWorldAdonisFate-linked faction suited to prophecy, trials, destiny work, and Astralei-adjacent intrigue.
FactionMajor FactionLawfulRegionalVargaSupportive social faction for mutual aid, cooperation, civic help, and adventuring connections.
FactionCivicLawfulWorldSkywoodAmaraConcordia-Amara civic institution tied to orphans, care, training, loyalty, and future elite service.
FactionMajor FactionLawfulWorldConcordiaConcordia's political machine. Pact-bound agents, courtiers, lobbyists, and secret keepers.
FactionMajor FactionLawfulWorldElite martial order with legendary ambitions, old power, and high-end combat reputation.
FactionMajor FactionHostileRegionalImperial authority structure for law, military pressure, taxes, administration, and noble power.
FactionMajor FactionLawfulWorldMerisSea power, patrols, warships, maritime enforcement, piracy response, and aquatic military logistics.
FactionMajor FactionHostileRegionalBaneAvariceCaballum-directed Warlock raiders based in Bane and hidden Merfolk communities, seizing merchant cargo, captives, and intact Aethertech through covert attacks above and below the water.
FactionMajor FactionLawfulWorldReligious institution handling churches, rites, Prana, healing, doctrine, exorcism, and divine service.
FactionMajor FactionCovertRegionalAlwichWatchers, scouts, spies, or investigators. Use for surveillance, secrets, and information pressure.
FactionMajor FactionLawfulRegionalOpen symbol of exploitation and criminal commerce. Strong villain, rescue, and political conflict fuel.
FactionMajor FactionLawfulWorldOrganizes leagues, records, tournaments, exhibitions, champions, and public spectacle.
FactionMajor FactionHostileWorldBaneAvariceAvarice's clandestine demonic market, funding the Caballum through criminal and concealed ordinary trade while supplying Calibra with Aethertech.
FactionMajor FactionLawfulRegionalTitaniaKratosKratos-aligned military institution built around conquest, Titans, hierarchy, discipline, and war.
FactionMajor FactionLawfulWorldTraveling festivals bringing rare Mindscape games, famous performers, magical exhibitions, and competitive tournaments across Endros.
FactionMajor FactionHostileWorldDemon-linked or forbidden magic groups. Use for bargains, corruption, cults, and hostile plots.
FactionCivicLawfulLocalOnyxAedronOnyx's governing council, which allots votes by Aedron's favour and oversees the city's courts, gates, embassies, market, and treasury.
BranchCivicConsortiumLawfulLocalOnyxAedronThe keepers of Aedron's workshop in Onyx, who control access to the god's door and include the city's only living Master artisan.
BranchArcanumArcanumLawfulWorldPrestigious spellcasting order of Wizards, Witches, and Weavers with trials, ranked symbols, and resources.
BranchArcanumArcanumLawfulWorldNature-focused mages, often Elves, living near enchanted forests, Dryads, Fey allies, and familiars.
BranchArcanumArcanumLawfulWorldMerfolk-led aquatic mage circles in reefs and seas, often split by specialties like Earth mages.
BranchArcanumArcanumLawfulWorldExclusive all-female witch coven network built through apprenticeships and support for other covens.
BranchArcanumArcanumLawfulWorldFormal combat-focused sorcery institutions closely tied to Adventurer's Guild academies.
BranchArcanumArcanumLawfulWorldThanatosThanatos-derived reincarnation church whose Templars prove magical potency and seek past-life memory.
BranchArcanumArcanumLawfulWorldMonks and warriors practicing Thaido, a difficult Chi fighting style blended with spellcasting.
BranchArcanumArcanumLawfulWorldAether-specialized circles and schools in saturated regions, prized for technical magical services.
BranchArcanumArcanumLawfulWorldLocal witch groups using rituals, wands, components, natural remedies, alchemical plants, and potions.
BranchArcanumArcanumLawfulWorldApprentice-based wizard groups for instrument casters who study lore and can become adventurers.
BranchReligious OrderPriesthoodLawfulWorldSkywoodAmaraWidespread compassionate faith centered on healing, charity, sanctuaries, and social cohesion.
BranchReligious OrderPriesthoodLawfulWorldNautilusWater faith strong in coastal and Merfolk areas, focused on power and relentless defense.
BranchReligious OrderPriesthoodLawfulWorldHearthPyrosFire faith tied to Hearth, tribute, zeal, discipline, and Pyros's destructive power.
BranchReligious OrderPriesthoodLawfulWorldSkywoodSylvaraNature faith tied to forests, Fey Zones, druids, living architecture, and wild protection.
BranchReligious OrderPriesthoodLawfulWorldStormcrestTempestAir faith tied to Stormcrest, offerings, sky travel, and Tempest's volatile favor.
BranchReligious OrderPriesthoodLawfulWorldOnyxTerraEarth faith tied to Onyx, minerals, tunnels, architecture, hidden wealth, and Terra's patronage.
FactionAcademyLawfulLocalArcanusLexicaArcanus academy where Lexica works; known for elite sorcerers, Archivists, and strategic magical training.
FactionAcademyLawfulLocalHavenArtemisPrestigious Adventurer academy tied to Artemis, his methods, Clan Aurora, and many future Hunters.
FactionAcademyLawfulLocalMerisNaval academy in Meris, primarily serving Merfolk students and maritime defense training.
FactionAcademyLawfulLocalOnyxDwarven Adventurer academy tied to Onyx, foreign recruits, and service in the Onyx Labyrinth.
FactionAcademyLawfulLocalSkywoodConcordiaAdventurer academy preparing students for Astralei Dungeons, magical rewards, and Skywood politics.
FactionAcademyLawfulLocalTitaniaKratosTitania military academy training Orc, Ogre, and other recruits for service in the Titan Order.
FactionAcademyLawfulLocalOnyxAedronOnyx academy of Aethertech and Magitech artificing.
FactionCorporationLawfulWorldChi Aethertech firm behind Chi Blades, Raiments, Frog Boots, and Lizard Gloves; focused on combat and defense tools.
FactionCorporationLawfulWorldDwarven megacorp for Underwards, Labyrinths, palaces, and major survival infrastructure built to last.
FactionCorporationLawfulWorldMerfolk storage firm whose Freezers transformed food preservation and aquatic-to-surface supply chains.
FactionCorporationLawfulWorldAir and sound Aethertech lab behind Enchanted Instruments, Silencers, Amplifiers, and public address tools.
FactionCorporationLawfulWorldMerfolk megacorp building underwater habitats that can eventually support land-dwellers in aquatic cities.
FactionCorporationLawfulWorldNature and Earth Aethertech firm behind Growth Totems, Evergrowth Formula, crop yields, and food security.
FactionCorporationLawfulWorldMind Aethertech pioneer behind Mindshards, Mindscapes, simulations, Sprite systems, education, and media.
FactionCorporationLawfulWorldCross-domain service firm for on-site enchantments, warding, Aether maintenance, and emergency magical repairs.
FactionCorporationLawfulWorldAir and Fire Aethertech firm known for Airships, Wingsuits, Sky Knights, aerial combat, and aggressive regulations.
FactionCorporationLawfulWorldDwarven firm built around Skysteel, the light conductive metal used in advanced Aethertech and elite gear.
FactionCorporationLawfulWorldFire Aethertech company behind Solforges, Solblades, aquatic cookware, fire weapons, and festival displays.
FactionCorporationLawfulWorldMerfolk operator of self-cleaning, temperature-controlled bathhouses tied into Underward water systems.
FactionCorporationLawfulWorldEarth Aethertech security firm for durable materials, fortifications, noble contracts, vaults, and Geolocks.
FactionCorporationLawfulWorldDwarven transit megacorp that installs and operates Magtracks, Magtrains, and the Onyx Magtrain Network.
FactionCorporationLawfulWorldWater Aethertech firm behind Enchanted Ships, Finsuits, Aquamasks, naval tools, and the Kraken Heart.
FactionCorporationLawfulWorldMerfolk infrastructure megacorp for water treatment, sewage, aquatic tunnels, Underwards, and land-sea cities.
FactionCorporationLawfulWorldChi Aethertech company known for Fertility Bands, Inhibitors, Life Weave healing, and practical body-support tools.
FactionCorporationLawfulWorldNature Aethertech firm behind Farmbeds, Fairy Posts, Aethervines, Spider Tanks, and Adventurer's Guild tools.
BranchTouring CompanyTouring CompaniesLawfulWorldThe Traveling Circus: a centuries-old caravan of Beastmaster sports, acrobatics, music, plays, and Mindscape attractions.
BranchTouring CompanyTouring CompaniesLawfulWorldA touring fair of craftsmanship, Aethertech, practical magic, and scholarship, where corporations and institutions exhibit and recruit.
BranchTouring CompanyTouring CompaniesLawfulWorldA traveling sports and adventuring institution sponsored by the Adventurer's Guild, carrying major Mindscape games and live sports.
BranchTouring CompanyTouring CompaniesLawfulWorldTours submerged Merfolk settlements with celebrations led by performing Sirens.
BranchWarlock ClanWarlock ClansHostileRegionalHavenCalibraServes Calibra through Aethertech acquisition, diverted shipments, captive specialists, and workshops supporting his Kaijin. Operates around Haven.
BranchWarlock ClanWarlock ClansHostileRegionalBaneThespiaSupports Thespia's Doppelgangers in the Aegis and Ironwood shadowlands around Bane and Thorne: identity research, compromised staff, and cover for replaced targets.
BranchWarlock ClanWarlock ClansHostileRegionalBaneAvariceRecruits for Avarice through the Syndicate, cultivating merchants, minor nobles, and wealthy households through escalating complicity.
BranchWarlock ClanWarlock ClansHostileRegionalBaneAvariceRecruits for Avarice among the poor and exploited, offering escape from hardships it often helps create.
BranchWarlock ClanWarlock ClansHostileRegionalOsmosCultivates exceptional bloodlines for Osmos and his Wendigos through patronage, tutors, physicians, and arranged marriages.
BranchWarlock ClanWarlock ClansHostileRegionalBaneSupplies the Syndicate with stolen Aethertech and forbidden materials: mage hunting, Fey poaching, and Druidis harvesting.
BranchWarlock ClanWarlock ClansHostileRegionalBaneAvaricePirate clan serving Avarice, linking surface crews with hidden Warlock Merfolk communities through Tidewalker coordinators.
BranchWarlock ClanWarlock ClansHostileRegionalThorneOffers demonic augmentation; its Darklands faction serves Calibra and its Ironwood faction serves Avarice near Thorne.
BranchWarlock ClanWarlock ClansHostileRegionalUmbraA Warlock-led secret cult serving Umbra through government infiltration of officials, clerks, and civic figures.
CohortAcademy ClanHaven AcademyLawfulLocalHavenThe official clan of the Haven elite; most Hunters trained here.
CohortAcademy ClanHaven AcademyLawfulLocalHavenHigh society backgrounds: nobility, privileged entry, and social elite.
CohortAcademy ClanHaven AcademyLawfulLocalHavenSupport and specialists; cunning, strategic, or unique skillsets.
CohortAcademy ClanHaven AcademyLawfulLocalHavenOpen-ended, widely diverse, less drama. Safer for Beastkin.
CohortAcademy ClanHaven AcademyLawfulLocalHavenUnique, outcast, or rebellious; usually stylish or outlandish.
CohortAcademy ClanHaven AcademyLawfulLocalHavenRanked adventurers unaffiliated with any clan.
CohortAcademy ClanSkywood AcademyLawfulLocalSkywoodThe official clan of the Skywood elite.
CohortAcademy ClanSkywood AcademyLawfulLocalSkywoodHigh society: nobility, diplomatic families, privileged entry, and social elite.
CohortAcademy ClanSkywood AcademyLawfulLocalSkywoodSupport and specialists; cunning, strategic, or unique skillsets.
CohortAcademy ClanSkywood AcademyLawfulLocalSkywoodOpen-ended, widely diverse, less drama. Safer for Beastkin.
CohortAcademy ClanSkywood AcademyLawfulLocalSkywoodUnique, outcast, or rebellious; usually stylish or outlandish.
CohortAcademy ClanSkywood AcademyLawfulLocalSkywoodRanked adventurers unaffiliated with any clan.
CohortAcademy ClanArcan AcademyLawfulLocalArcanusThe official clan of the Arcan elite.
CohortAcademy ClanArcan AcademyLawfulLocalArcanusHigh society: nobility, privileged entry, and social elite.
CohortAcademy ClanArcan AcademyLawfulLocalArcanusSupport and specialists; cunning, strategic, or unique skillsets.
CohortAcademy ClanArcan AcademyLawfulLocalArcanusOpen-ended, widely diverse, less drama. Safer for Beastkin.
CohortAcademy ClanArcan AcademyLawfulLocalArcanusUnique, outcast, or rebellious; usually stylish or outlandish.
CohortAcademy ClanArcan AcademyLawfulLocalArcanusRanked adventurers unaffiliated with any clan.
CohortAcademy ClanOnyx AcademyLawfulLocalOnyxThe official clan of the Onyx elite.
CohortAcademy ClanOnyx AcademyLawfulLocalOnyxDwarves seeking a time-honored, traditional induction to adventuring.
CohortAcademy ClanOnyx AcademyLawfulLocalOnyxAethertech artificers focused on weaponry and armor, trained in field operations.
CohortAcademy ClanOnyx AcademyLawfulLocalOnyxSupport and specialists; cunning, strategic, or unique skillsets.
CohortAcademy ClanOnyx AcademyLawfulLocalOnyxOpen-ended, widely diverse, less drama. Safer for Beastkin.
CohortAcademy ClanOnyx AcademyLawfulLocalOnyxRanked adventurers unaffiliated with any clan.
CohortAcademy ClanTitan AcademyLawfulLocalTitaniaThe official clan of the Titania elite.
CohortAcademy ClanTitan AcademyLawfulLocalTitaniaDescendants of military families, given special permission to join.
CohortAcademy ClanTitan AcademyLawfulLocalTitaniaWarriors, tanks, and front-liners; often Chi, Solblades, and Prana Blades.
CohortAcademy ClanTitan AcademyLawfulLocalTitaniaSupport and specialists; cunning, strategic, or unique skillsets.
CohortAcademy ClanTitan AcademyLawfulLocalTitaniaOpen-ended, widely diverse, less drama. Safer for Beastkin.
CohortAcademy ClanTitan AcademyLawfulLocalTitaniaRanked adventurers unaffiliated with any clan.
CohortAcademy ClanMeris AcademyLawfulLocalMerisThe official clan of the Meris elite and its command track; by academy rule, admission is by trial and merit alone, regardless of lineage.
CohortAcademy ClanMeris AcademyLawfulLocalMerisBoarding, breaching, and close assault against demon nests; often Shellguard and Abyssal families.
CohortAcademy ClanMeris AcademyLawfulLocalMerisScouts, infiltrators, and ambushers who mark targets, sabotage nests, and assassinate demon leaders; often Phantoms.
CohortAcademy ClanMeris AcademyLawfulLocalMerisSubmarine crews, attack craft, and harpoon and torpedo batteries; often Gliders.
CohortAcademy ClanMeris AcademyLawfulLocalMerisSeamage-trained sorcerers, war-healers, warding, and the Comms Network; often Eldritch.
CohortAcademy ClanMeris AcademyLawfulLocalMerisOpen-ended, widely diverse; the backbone of the fleet.
CohortAcademy ClanMeris AcademyLawfulLocalMerisRanked students unaffiliated with any clan.
CohortAcademy ClanBardic CollegeLawfulLocalStormcrestThe official clan of the College elite, and the path toward Maestro.
CohortAcademy ClanBardic CollegeLawfulLocalStormcrestHigh society and court performers: patronage students, nobility, and future courtiers and advisors.
CohortAcademy ClanBardic CollegeLawfulLocalStormcrestSupport and specialists: composers, accompanists, stagecraft, and Liminal Studio work.
CohortAcademy ClanBardic CollegeLawfulLocalStormcrestOpen-ended, widely diverse, less drama; ensemble-minded.
CohortAcademy ClanBardic CollegeLawfulLocalStormcrestUnique, outcast, or rebellious; avant-garde and provocative.
CohortAcademy ClanBardic CollegeLawfulLocalStormcrestRanked performers unaffiliated with any clan; often touring.