Races
| Race | People | Common / shared | 1640000 | Most flexible and widespread people. Found in every profession, faction, region, and social class. | ||||
| Race | People | Dwarven | 360000 | Craft-focused mountain people known for engineering, stonework, metalwork, and durable infrastructure. | ||||
| Race | People | Elven | 480000 | Long-lived race with strong ties to nature, refinement, and magical education. | ||||
| Race | People | Merfolk | 2000000 | Common, Abyssal, Eldritch, Glider, Phantom, Shellguard, Tidewalker | Thriving aquatic race central to sea trade and anti-demonic underwater warfare. | |||
| Race | People | Starborn | β | Mysterious, absent elven race tied to Adonis, trials, meritocracy, and pattern recognition. | ||||
| Race | People | Kobold | 80000 | Earth, Air, Fire, Water, Nature | Small, clever, communal makers and tunnelers. | |||
| Group | People | Beastkin | 560000 | Vargan, Softclaw | Animal-aspected humanoids descended from Varga, God of Beasts. Early generations are Vargans; later generations are often Softclaws. | |||
| Race | Beastkin | People | Drakyn | β | Vargan, Softclaw | Earth, Air, Fire, Water, Nature | Dragon-aspected Beastkin with scaled features, draconic pride, and strong ties to Vargan heritage. | |
| Race | Beastkin | People | Felaris | β | Vargan, Softclaw | Cat-aspected Beastkin associated with agility, style, social charm, and sharp senses. | ||
| Race | Beastkin | People | Lupin | β | Vargan, Softclaw | Wolf, Fox | Wolflike Beastkin with pack culture, loyalty, tracking skill, and strong martial or frontier presence. | |
| Race | Beastkin | People | Pika | β | Vargan, Softclaw | Bunny-aspected Beastkin associated with agility, speed, and charm. | ||
| Race | Beastkin | People | Satyr | β | Vargan, Softclaw | Gazelle-aspected Beastkin associated with endurance and resilience. | ||
| Group | People | Orckin | β | Aggressive, warlike humanoids of two closely related species, Orcs and Ogres, together with their half-blood lines. | ||||
| Race | Orckin | People | Orckin | 680000 | Martial race with strong clan identity, social codes, and major ties to conquest, honor, and labor. | |||
| Race | Orckin | People | Orckin | 200000 | Large, powerful race often framed through warfare, strength, endurance, labor, and intimidation. | |||
| Race | Orckin | People | Orckin | β | Orc-human heritage that bridges martial culture with broader social range. | |||
| Race | Orckin | People | Orckin | β | Orc-Ogre heritage between its parent races in size, usually bearing both tusks and horns. | |||
| Group | People | Fey | β | Magical, nature-linked beings of Fey Zones and strong Aether, including the Fairies, Dryads, and Kitsu. | ||||
| Race | Fey | People | Fey | 25000 | Tiny fey with flight, mischief, and social complexity capable of finely tuned demonic detection. | |||
| Race | Fey | People | Fey | β | Willowveil, Ironbark, Thornbound, Quakeborn, Blossomrite, Hollowcap, Grovewarden, Fanleaf, Canopy, Stonepine, Redcrown | Tree-aspected fey race rooted in places of wild power. | ||
| Race | Fey | People | Kitsu | 15000 | Psychically gifted people who evolved in Rune's deep Fey Zones with Astralei help, and still revere Rune's Astralei sites. | |||
| Group | Demon | Demon | β | Malevolent beings of the Nether, powered by Miasma and hostile to the Fairkin. Demonkin is the collective term for the demonic races. | ||||
| Race | Demon | Demon | Demon | β | Nyzari | Hunched, goblin-faced Demonkin of near-human intelligence who run demonic society: construction, crafting, and Chimeran training. They outnumber Barghests four to one but defer to them. | ||
| Race | Demon | Demon | Demon | β | Nyzari, Berserker | Larger, violently domineering Demonkin augmented by Carnal Miasma; the soldier and upper class of demonic society. | ||
| Race | Demon | Demon | Demon | β | Genesis, Infernal, Calcified Carnal | Lesser Demonkin used as servants, patrol creatures, laborers, and disposable warriors; limited speech, strongly inclined to obey. | ||
| Race | Demon | Demon | Demon | β | Demonic race of living rock and alchemical minerals, formed in Miasma-saturated bedrock; gifted Earth Sorcerers who build infernums and warrens. | |||
| Race | Demon | Demon | Demon | β | Solitary, territorial demons of living shadow wood and Genesis Sorcerers who turn shadowland forests into Miasmic biomes. | |||
| Race | Demon | Demon | Demon | β | Silent, wholly subservient minions of Creepers, grown from Genesis Miasma within their master's domain. | |||
| Race | Demon | Demon | Demon | β | Fairkin-demonic hybrids shaped by generations of demonic captivity, born naturally rather than from pods; second-class in demonic society, and often Warlocks. | |||
| Race | Demon | Demon | Demon | β | Powerful deities of the demonic world who descended during the Demonic Invasion that ended the Second Age. | |||
| Group | Demon | Demon | β | Demonkin, usually Nyzari Fiends or Barghests, transformed and empowered by a Devil's Mark. | ||||
| Race | Direkin | Demon | Demon | β | Marked by Vorax, Devil of Predation: immortal, heart-eating generals who grow stronger with every heart consumed. | |||
| Race | Direkin | Demon | Demon | β | Marked by Thespia, Devil of Mimicry: consume a victim's heart to take their form, memories, and skills. | |||
| Race | Direkin | Demon | Demon | β | Marked by Calibra, Devil of Details: cognitive mark granting obsessive focus and genius-level expertise. | |||
| Race | Direkin | Demon | Demon | β | Marked by Osmos, Devil of Assimilation: absorb the thoughts, skills, and traits of the victims whose hearts they consume. | |||
| Race | Direkin | Demon | Demon | β | Marked by Lusia, Devil of Vices: pheromones that harmonize with Umbral Miasma to command strong emotions. | |||
| Race | Direkin | Demon | Demon | β | Marked by Umbra, Devil of Whispers: ultimate infiltrators who forget Umbra and take his whispers for their own thoughts. | |||
| Race | Divine | β | The elemental Dragon Gods, each embodying a fundamental element. Exceedingly rare: only the Dragon Gods are Dragons. |
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