Elysian Court

Races

RacePeopleCommon / shared1640000Most flexible and widespread people. Found in every profession, faction, region, and social class.
RacePeopleDwarven360000Craft-focused mountain people known for engineering, stonework, metalwork, and durable infrastructure.
RacePeopleElven480000Long-lived race with strong ties to nature, refinement, and magical education.
RacePeopleMerfolk2000000Common, Abyssal, Eldritch, Glider, Phantom, Shellguard, TidewalkerThriving aquatic race central to sea trade and anti-demonic underwater warfare.
RacePeopleStarbornβ€”Mysterious, absent elven race tied to Adonis, trials, meritocracy, and pattern recognition.
RacePeopleKobold80000Earth, Air, Fire, Water, NatureSmall, clever, communal makers and tunnelers.
GroupPeopleBeastkin560000Vargan, SoftclawAnimal-aspected humanoids descended from Varga, God of Beasts. Early generations are Vargans; later generations are often Softclaws.
RaceBeastkinPeopleDrakynβ€”Vargan, SoftclawEarth, Air, Fire, Water, NatureDragon-aspected Beastkin with scaled features, draconic pride, and strong ties to Vargan heritage.
RaceBeastkinPeopleFelarisβ€”Vargan, SoftclawCat-aspected Beastkin associated with agility, style, social charm, and sharp senses.
RaceBeastkinPeopleLupinβ€”Vargan, SoftclawWolf, FoxWolflike Beastkin with pack culture, loyalty, tracking skill, and strong martial or frontier presence.
RaceBeastkinPeoplePikaβ€”Vargan, SoftclawBunny-aspected Beastkin associated with agility, speed, and charm.
RaceBeastkinPeopleSatyrβ€”Vargan, SoftclawGazelle-aspected Beastkin associated with endurance and resilience.
GroupPeopleOrckinβ€”Aggressive, warlike humanoids of two closely related species, Orcs and Ogres, together with their half-blood lines.
RaceOrckinPeopleOrckin680000Martial race with strong clan identity, social codes, and major ties to conquest, honor, and labor.
RaceOrckinPeopleOrckin200000Large, powerful race often framed through warfare, strength, endurance, labor, and intimidation.
RaceOrckinPeopleOrckinβ€”Orc-human heritage that bridges martial culture with broader social range.
RaceOrckinPeopleOrckinβ€”Orc-Ogre heritage between its parent races in size, usually bearing both tusks and horns.
GroupPeopleFeyβ€”Magical, nature-linked beings of Fey Zones and strong Aether, including the Fairies, Dryads, and Kitsu.
RaceFeyPeopleFey25000Tiny fey with flight, mischief, and social complexity capable of finely tuned demonic detection.
RaceFeyPeopleFeyβ€”Willowveil, Ironbark, Thornbound, Quakeborn, Blossomrite, Hollowcap, Grovewarden, Fanleaf, Canopy, Stonepine, RedcrownTree-aspected fey race rooted in places of wild power.
RaceFeyPeopleKitsu15000Psychically gifted people who evolved in Rune's deep Fey Zones with Astralei help, and still revere Rune's Astralei sites.
GroupDemonDemonβ€”Malevolent beings of the Nether, powered by Miasma and hostile to the Fairkin. Demonkin is the collective term for the demonic races.
RaceDemonDemonDemonβ€”NyzariHunched, goblin-faced Demonkin of near-human intelligence who run demonic society: construction, crafting, and Chimeran training. They outnumber Barghests four to one but defer to them.
RaceDemonDemonDemonβ€”Nyzari, BerserkerLarger, violently domineering Demonkin augmented by Carnal Miasma; the soldier and upper class of demonic society.
RaceDemonDemonDemonβ€”Genesis, Infernal, Calcified CarnalLesser Demonkin used as servants, patrol creatures, laborers, and disposable warriors; limited speech, strongly inclined to obey.
RaceDemonDemonDemonβ€”Demonic race of living rock and alchemical minerals, formed in Miasma-saturated bedrock; gifted Earth Sorcerers who build infernums and warrens.
RaceDemonDemonDemonβ€”Solitary, territorial demons of living shadow wood and Genesis Sorcerers who turn shadowland forests into Miasmic biomes.
RaceDemonDemonDemonβ€”Silent, wholly subservient minions of Creepers, grown from Genesis Miasma within their master's domain.
RaceDemonDemonDemonβ€”Fairkin-demonic hybrids shaped by generations of demonic captivity, born naturally rather than from pods; second-class in demonic society, and often Warlocks.
RaceDemonDemonDemonβ€”Powerful deities of the demonic world who descended during the Demonic Invasion that ended the Second Age.
GroupDemonDemonβ€”Demonkin, usually Nyzari Fiends or Barghests, transformed and empowered by a Devil's Mark.
RaceDirekinDemonDemonβ€”Marked by Vorax, Devil of Predation: immortal, heart-eating generals who grow stronger with every heart consumed.
RaceDirekinDemonDemonβ€”Marked by Thespia, Devil of Mimicry: consume a victim's heart to take their form, memories, and skills.
RaceDirekinDemonDemonβ€”Marked by Calibra, Devil of Details: cognitive mark granting obsessive focus and genius-level expertise.
RaceDirekinDemonDemonβ€”Marked by Osmos, Devil of Assimilation: absorb the thoughts, skills, and traits of the victims whose hearts they consume.
RaceDirekinDemonDemonβ€”Marked by Lusia, Devil of Vices: pheromones that harmonize with Umbral Miasma to command strong emotions.
RaceDirekinDemonDemonβ€”Marked by Umbra, Devil of Whispers: ultimate infiltrators who forget Umbra and take his whispers for their own thoughts.
RaceDivineβ€”The elemental Dragon Gods, each embodying a fundamental element. Exceedingly rare: only the Dragon Gods are Dragons.