Elysian Court

Pranatech

Pranatech

Includes healing chambers, demon-slaying weapons, purity shards, holy lighting, serenity stones, and other Prana-related Aethertech.

Healing Chamber

Healing Chambers are considered World Wonders due to the complexity and scale of their construction. Requiring a strong saturation of both Prana and Nature, only three such chambers have been created: in Skywood, Arcanus, and Haven. A wounded victim is placed into a garden pod that forms a symbiotic connection to them. A process begins that reduces recovery times by nearly a factor of ten, even without the support of a priest.

Prana Blade

Prana Blades are formidable Aethertech weapons renowned for their demon-slaying ability, but only if there is a sufficiently high amount of Prana present. When activated, the blade glows hot with white light, corresponding to the strength of Prana present. With a high Prana saturation, it is capable of effortlessly slicing through demonic flesh and inciting additional damage from its holy wrath. A skilled Exorcist can also use it to cast slashing waves of Prana forward, which inflict similar damage, but more distributed across the wave's length. It is no more dangerous than a regular sword to non-demonic life.

Prana Mace

Prana Maces release concussive pulses of holy energy upon striking demonic creatures, representing a devastating threat to demons. Against non-demonic life, they function as finely crafted mundane maces.

Prana Spear

Prana Spears concentrate holy energy into exceptionally narrow points, making them ideal for penetrating armored demons and striking Chimeran weak points. Successful thrusts drive Prana deeper into demonic tissue, and strikes to a demon's core are much more likely to succeed.

Healing Staff

Healing Staffs allow an attuned Prana mage to cast simple healing magic while expending considerably less of their own energy. Their healing pulses can close minor wounds, reduce bleeding, cure minor ailments, and stabilize more serious injuries. Sustained use depletes the staff. It gradually recharges, particularly in areas with sufficient Prana or when charged by a Prana mage. Healing Staffs are commonly used by Saints and high-ranking priests who serve at Sanctuaries.

Binding Stake

Binding Stakes are Prana-enchanted restraints made in matched sets for the capture of demons. Their presence causes searing pain (equivalent to torture) to demonic creatures and leave a weakened demon unable to move or free itself.

Purity Shard

Purity Shards are smooth, translucent gemstones that siphon and store traces of miasma that burst out from demons when slain. This leaves discreet ripples similar to tree rings. Excessive miasma causes webs of red veins to form, deepens the color into an obsidian hue, and may cause it to emit a subtle darkness.

Adventurers receive purity shards from the Adventurer's Guild to help verify demon kills and quest completion. Adventurers can return them for payment and recycling. The miasma traces are measured, identifying the types and power levels of demons slain.

Lifeseeker

Lifeseekers are glass orbs filled with luminous wisps that drift toward concentrations of sapient Prana. Their movements are especially responsive to large or moving creatures, allowing the orbs to serve as simple guides when searching for nearby people or other sapient beings.

Demon Trap

Demon Traps are small Aethertech sensors that react when a demonic presence crosses their threshold. They can pull a physical trigger or send an alert through a connected Mindshard. Most are installed as components within larger traps, alarms, and containment systems.

Prana Light

Prana Lights provide direct lighting or ambient lighting without an apparent source. They come in a variety of colors, intensity, and types. They are most commonly used for city infrastructure, such as for lighthouses, temples, bathhouses, guildhouses, and military locations. In some settlements, they may also facilitate an important role as emergency signals at Adventuring Guilds.

Serenity Stone

Serenity Stones are statues carved from reinforced marble, depicting figures of legend, most commonly Amara, the Goddess of Compassion. These statues radiate Prana, improving the mood of those nearby, and helping to naturally repel demonic entities. Serenity Stones are usually less than a meter tall, with an influence of 10 meters. Larger models can be found in major Sanctuaries, holy sites, and special locations where emotional tranquility is desired.