Dwarven Culture
Guild Mark
Among Dwarves, a name is more than a mere label; it is a testament to one's worth. Guild Marks, bestowed by Dwarven corporations, are earned suffixes appended to a Dwarf's last name, recognizing their skill, dedication, and contributions to society. These marks are a cornerstone of Dwarven identity, reflecting a deep cultural emphasis on meritocracy and craftsmanship.
A Dwarf's last name consists of two parts: a short, single-syllable family name (e.g. Ki, Fo, Tra, Gro), and a Guild Mark, if applicable. The Guild Mark is a title such as "-Stone," or "-Beard," which represents their degree of skill and in some cases hints at the nature of their occupation. In formal settings, Dwarves will introduce themselves using their full name (e.g. "Ki-Stone"). The pursuit of higher-tier Guild Marks is a major driving force in Dwarven culture, motivating individuals to constantly strive for excellence.
Guild Marks were inspired over a thousand years ago by the legendary Aedron, God of Crafting, who was awarding the prestigious title of "Master" to his most prized workers. This practice was gradually adopted by Dwarven corporations, evolving into the structured system that exists today.
Roughly three-quarters of Dwarves over 35 possess a Guild Mark through corporate advancement. These titles are earned through hard work, dedication, and demonstrable expertise. While there are often heated debates among corporations regarding the authority to award certain Guild Marks, there is a formal list officially recognized by all major corporations.
List of Guild Marks
Guild Marks are identified by tiers, representing different levels of achievement and merit.
- Tier 1: Signifies that one has surpassed the lowest rungs of their profession, separating the Dwarf from the unskilled labor force.
- Beard, Heart: Proficiency in a worthy trade.
- Smith, Forger: Proficiency in craftsman trades.
- Stone, Rock, Mine: Proficiency in building, masonry, and mining trades.
- Breaker, Guard, Shield: Proficiency in combat and adventuring trades.
- Tier 2: Indicates a high level of skill, above average in their field. This commands respect and signifies considerable accomplishment.
- Blood, Deep: High expertise in a worthy trade.
- Gem, Ruby, Shine: High expertise in craftsman trades.
- Flint, Slate, Iron: High expertise in building, masonry, and mining trades.
- Hammer, Ward: High expertise in combat and adventuring trades.
- Tier 3: Indicates mastery of a craft or profession. It is the social equivalent of a noble title, placing one in the elite of Dwarven society. They are treated with great respect and admiration.
- Soul: Mastery in a worthy trade.
- Rune: Mastery in a craftsman trade.
- Steel: Mastery in building, masonry, and mining trades.
- Striker, Helm: Mastery in combat and adventuring trades.
- Tier 4: Granted only by Aedron, God of Crafting. Dwarves bearing this title are living legends, occupying the highest echelons of both Dwarven and global society.
- Master: World-class Aethertech craftsman working with Aedron himself.
General Culture Lore
Salutes
- Dwarves: Punch their right fist into their left palm, and let out a quiet but firm "Hooh!" while doing a short nod.
- Given as a form of respect, gratitude, or recognition.
Dwarven Phrases
- "There's always more bedrock.": Expression to acknowledge more difficulty to wade through, or more depth or layers.
- "Mountains above.": A phrase expressing Dwarven identity and pride.
- "Keep your feet on solid rock.": Common farewell, or advising someone to stay grounded or be cautious.
- "It's not the fall that kills 'ya.": Caution when danger is near, reminder that it's the final act.
- "Duller than an elven blade.": Dwarves insulting someone's intellect or usefulness.