Elysian Court
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EXP and Leveling

Leveling Up

To level up, spend EXP equal to {Next Level + 5}. For example, advancing to level 4 costs 9 EXP (4 + 5). After leveling up, apply the rewards for the new level.

When a PC levels up, apply the rewards for the new level:

  • Add +1 to two separate skills.
  • On even levels, gain +1 Perk.
  • On odd levels: gain 1 Essence upgrade: Mana, Minor Chamber, Major Chamber, or Circuit.

Skill increases must stay within the skill's level cap of {Level / 2}, minimum of 1.

  • Starting skill ranks can exceed the level cap, but cannot be raised again until the character's level cap catches up.

Perks and Essence follow normal limits:

  • Each Perk can only be taken once.
  • Major Chambers cannot exceed Minor Chambers.
  • Minor Chambers cannot exceed Mana.

Skill level caps default to {Level / 2}, rounded down, minimum of 1.

  • e.g. levels 1 to 3 are capped at 1.
  • e.g. levels 4 to 5 are capped at 2.
  • e.g. levels 6 to 7 are capped at 3.

Session Experience

After each session, players gain experience based on the type of session:

  • 2 EXP for casual sessions: standard sessions that don't stand out or didn't make major progress.
  • 3 EXP for excellent sessions: significant progress was made or it was very memorable.
  • 4 EXP for milestone sessions: the party achieved a long-standing objective.

Bonus experience is then granted for:

  • +1 EXP for party cohesion: The PCs worked together without inciting party tensions or conflicts.
  • +1 EXP for long sessions; e.g. 5 hours or longer.
  • +1 EXP for special contributions, at GM discretion.