Elysian Court
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Chi Powers

Chi - Elemental

Chi: Air Chi
Air Proficiency

+5 to air-related tests; e.g. sailing, finding airflow, predict weather, etc.

Air Immunity

Immune to air magic, wind, and other unwanted air effects.

Breath

Breathe safely and without consequence; underwater, vacuum, inhaled fumes, smoke, etc.

Tailwind

Movement increases by +5 meters due to ignoring air resistance.

Chi: Earth Chi
Earth Proficiency

+5 to earth-related tests; e.g. mining, masonry, sculpting, find ore, spot fault lines, etc.

Earth Immunity

Immune to earth magic and tremors.

Grounded

Immune to shock, lightning, and electric magic and effects.

Earthsense

Sense true north, magnetic fields, elevation, and general direction of nearby geological features.

Earthwalk

Ignore terrain penalties on earthy terrain, slopes, mud, quicksand, mountains, etc.

Sense Tremors Innate, Mana, Round, Short

Can sense movement within short range.

Chi: Fire Chi
Fire Proficiency

+5 to fire-related tests; e.g. start fires, precision tempering, venting, etc.

Fire Immunity

Immune to fire magic, fire, heat, and smoke damage.

  • Practical limits apply; e.g. cannot handle magma for more than a round.
Cauterize

Your Death Threshold is improved by 5 HP (e.g. from -5 to -10).

Warmth

Can raise body temperature at will. End cold effects at the end of your turn.

Chi: Water Chi
Water Proficiency

+5 to water-related tasks; e.g. sailing, finding water, mixing, etc.

Water Immunity

Immune to water magic, cold, frost, and other unwanted effects from water.

Swim

While underwater, add +5 to all physical actions and add +5 meters to base movement.

Aquavision Long

You can see and feel in all directions underwater, up to long range.

Aquatic Breath

You can safely breathe underwater.

Slider

Ignore movement penalties caused by wet, snowy, slippery, and icy terrain.

Quench

You no longer require water; you can passively rehydrate in any environment.

Chi: Nature Chi
Nature Proficiency

+5 to nature-related tests; e.g. survival, tracking, foraging, camouflage, identify plants, etc.

Nature Immunity

Immune to nature magic, poison, disease, sickness, and infection.

Gecko

You can climb trees, vines, and organic surfaces at your full movement rate.

Scent Cloak

Your presence does not leave scent trails unless you specifically intend to.

Longevity

Your lifespan and youthfulness extends by 25%.

Sustenance

You can restore your sustenance with a scene's worth of exposure to nature.

Chi: Prana Chi
Holy Protection

Immune to dark magic, corruption, fear, and despair.

Indomitable

Immune to domination magic.

Resist Evil Innate, Mana

Reduce 5 damage from an attack from a dark creature.

Detect Evil Focus, Mana, Medium

Detect dark creatures, enchantments, and artifacts within medium range.

Disrupt Evil Innate, Mana

Add +5 holy damage to any melee attack against a dark creature.

Chi - Mind

Chi: Mind Chi
Mind Proficiency

+5 to memory recall, research, solving puzzles, and pattern recognition.

Iron Will

Immune to charm, domination, telepathy, mind-altering, sleep, and fear magic.

  • This does not apply to psychic damage; it only resists mental magic based in control.
Meditative

Only need half the usual amount of sleep during a long rest.

Lucidity

You can react to your surroundings while sleeping and wake instantly.

Chi: Thoughtscape Chi

Requires: Chi: Mind

Process Minor

Experience a scene's worth of deliberation and thinking time in a single instant.

  • Can perform a mental skill, contemplate tactical or social choices, solve equations, etc.
Thoughtscapes

Can visualize lucid environments; sleep, meditation, instant thought process, etc.

Chi: Psionics Chi

Requires: Chi: Mind

Psionic Ward

Immune to psychic attacks and damage.

Mental Sync

Friendly mind powers can be cast on you for free, if you allow it.

Mindslip

If a mind power you cast is resisted, you can spend 1 Mana instead of the full cost.

Chi: Mindworm Chi

Requires: Chi: Mind

Intrusive Thoughts

Victims of your mind powers have disadvantage to resist the effect.

Unseen Hand

Victims have disadvantage to recognize when you've mentally influenced them.

Chi - Physical

Chi: Physical Chi
Enhance Self Focus

Add +2 to Athletics, Combat, Constitution, Ranged, and damage tests.

Absorb Impact Innate, Mana

Reduce a source of damage taken by 2.

Chi: Athlete Chi

Requires: Chi: Physical

Jump Strength

Jumps gain up to +2 meters of height and +5 meters of distance.

Leap Innate, Mana, Medium

Jump anywhere within medium range, up to 10 meters high.

Endless Stamina

Ignore fatigue, encumbrance, and physical strain effects.

Chi: Tank Chi

Requires: Chi: Physical

Absorb Impact II Innate, Mana

Reduce a source of damage taken by 3.

Absorb Heavy Impact Innate, Minor

Reduce a source of damage taken by 5.

  • Can optionally be combined with Endure Hit, to reduce 8 damage.
Pain Immunity

Ignore the effects of unwanted pain.

Chi: Warrior Chi

Requires: Chi: Physical

Enhance Self II Focus

Add +3 to Athletics, Combat, Constitution, Ranged, and damage tests.

Empower Innate, Mana, Turn

Add +5 to Athletics, Combat, Constitution, Ranged, and damage tests this turn.

Chi: Regeneration Chi

Requires: Chi: Physical

Passive Regeneration

Fully heal your HP whenever you take a long rest.

Recover Innate, Minor

Recover 2 HP, even in the moment your Death Threshold is hit.

  • This ability can regenerate missing limbs, shattered spine, lost organs, etc.
Chi: Speed Chi

Requires: Chi: Physical

Quick

Add +5 base movement to your speed.

Speed Burst Innate, Mana, Round

Make an additional movement this round.

Endurance Runner

You suffer no fatigue from fast or prolonged movement.

Chi: Evasion Chi

Requires: Chi: Physical

Fast Reactions

Gain +1 Defense.

Evade Innate, Minor

Avoid a thrown attack or physical hazard that you are aware of.

  • Can be spent retroactively to convert a failed evasion into a successful one.
  • If the damage cannot be fully evaded, you instead evade as much as is theoretically possible.
Chi: Coordination Chi

Requires: Chi: Physical

Dual Action Innate, Minor, Round

Make an additional action other than movement this round.

Evasive Maneuvers

Ignore Attacks of Opportunity (but not Readied Attacks).

Chi: Body Chi

Requires: Chi: Physical · Requires perk: Rare Anima

Alter Mass Major, Permanent until altered again

Alter the shape and mass of your body between Small and Large.

  • You retain the same physical appearance, just differently sized.
  • Gain the relevant condition (Small, Large, or none) and its associated modifiers.
  • The physical body itself is modified and does not register as a magical effect.
  • Alter Mass effects are permanent until altered again using the same power.
Chi: Shapeshift Chi

Requires: Chi: Body

Shapeshift Major, Permanent until altered again

Alter your body mass, shape, size, gender, and appearance (hair, skin, face, etc).

  • Shapeshift effects are permanent. You must restore your original identity by Shapeshifting.
  • The physical body itself is modified and does not register as a magical effect.
  • Only living tissue is affected. Clothing and equipment remain unaltered.
  • Can adopt common racial features; e.g. pointy ears, fangs, horns, slitted eyes, etc.
  • This power does not perfectly mimic other identities unless Chi: Disguise is also known.
Chi: Gravity Chi

Requires: Chi: Physical

Anchor

Immune to knockback, knockdown, wind, gravity, telekinesis, and unwanted movement.

Momentum Shift

Shift your center of mass and effortlessly alter your momentum.

  • Stand from prone for free, change directions while airborne, stop from any speed, etc.
Grip Distribution

You can distribute your grip weight evenly across any objects that you hold.

  • e.g. Carry a long ladder horizontally from its far end.
Chi: Spider Chi

Requires: Chi: Gravity

Spider Cling

Can hold and lightly anchor yourself to walls and ceilings with simple contact.

Spider Step Innate, Mana, Round

Move across walls and ceilings at full movement speed.

Lightfooted

Perfect balance and traction. Move on fragile surfaces without breaking them.

  • No penalties on slopes, tightropes, glass, pressure plates, tremors, icy surfaces, thin ice, etc.
Chi: Phase Chi

Requires: Chi: Physical · Requires perk: Rare Anima

Phase Concentration, Major, Round

You can phase through non-magical walls and matter.

  • Remove arrows and other shrapnel without inflicting additional harm.
Unphased Concentration

You can survive within occupied space while your energy recovers.

  • You can enter a meditative trance that allows you to recover energy like sleep.
Chi: Teleport Chi

Requires: Chi: Physical · Requires perk: Rare Anima

Teleport Mana, Range Band

Teleport to a visible, unoccupied location. Your turn ends.

Blink Innate, Minor, Short

Teleport to a visible, unoccupied location in short range.

Chi - Senses

Chi: Vision Chi
Enhanced Vision

Improved vision. Add +5 to visual-based perception tests.

Blind Vision

Can see clearly even in the absence of light.

Protected Vision

Gain immunity to unwanted light effects, such as blinding exposure.

Clear View

Ignore visibility penalties from fog, smoke, rain, sandstorms, silt, and similar visual impediments.

Chi: Clairvoyance Chi

Requires: Chi: Vision

Clairvoyance Concentration, Mana, Round, Short

Acquire a second source of vision up to short range.

  • Your second source of vision can pass through matter and see in all directions.
  • This power can be resisted by anti-scrying and warding enchantments.
Chi: Hearing Chi
Enhanced Hearing

Improved hearing. Add +5 to sound-based perception tests.

Filter Hearing Focus, Medium

Can filter and isolate unwanted sounds; e.g. eavesdrop across a room.

  • This can overhear hushed conversations within medium range in line of sight.
Protected Hearing

Cannot be Deafened. Ignore penalties from unwanted noise.

Chi: Clairaudience Chi

Requires: Chi: Hearing

Clairaudience Concentration, Mana, Round, Short

Move your source of hearing up to short range.

  • Your second source of hearing can pass through matter.
  • This power can be resisted by anti-scrying and warding enchantments.
Chi: Tactile Chi
Tactile Clarity

Tactile sensitivity improves greatly. Add +5 to delicate, tactile-heavy tasks.

  • e.g. +5 to sleight of hand, picking locks, cracking safes, climbing, breaking objects, needlework, etc.
  • e.g. +5 to detecting sleight of hand, finding hidden passages, finding and disarming traps, etc.
Sense Vibrations Focus, Medium

Detect movement within medium range, including vs. hidden creatures.

  • The user may be able to recognize illusions by their absence of weight.
Tactile Extension Concentration, Medium

Tactile senses extend along continuous surfaces; e.g. walls, bridges, tunnels, ropes, etc.

  • You can feel up to medium range along any surface you have contact with. You sense its edges.
  • The user may detect hidden passages that are otherwise perfectly concealed.
Chi: Olfactory Chi
Learn Scent Innate, Mana, Short

You learn the scent of a target creature or source within short range.

Detect Scent Focus

Detect, identify, and track known scents from trails up to an hour old.

  • Visual illusions and disguises do not fool this ability.
Mark Scent Mana

Mark an object with a faint, unique scent that you can track later.

Detect Poison Focus, Melee

Detects poisons in melee range; can identify poisons you're familiar with.

Detect Blood Focus, Medium

Detect blood within medium range. Blood can be used to learn or recognize scent.

Chi - Utility

Chi: Shroud Chi
Veiled

Magical detection, identification, marking, scrying, and tracking effects fail against you.

  • This also applies to detection-based enchantments, such as alarms.
Masked Aura

Magical powers receive false intel about you, at your discretion.

  • e.g. telepathy, status identification, and other magical senses misdirect the caster.
  • You can choose the false details, but it cannot materially exceed your power level.
Chi: Warding Chi
Feedback Innate, Mana

When affected by a spell, deal 3 unsoakable damage to its caster.

Unsuppressed

Your sorcery powers cannot be suppressed by warding enchantments.

Chi: Counterspell Chi

Requires: Chi: Warding

Negate Spell Innate, Minor

When affected by a spell, cancel the spell.

Counterspell Innate, Major, Medium

When a spell that you are immune to is cast within medium range, cancel the spell.

  • You must be aware of the spell to cancel it.
Chi: Sneak Chi
Sneak Focus

While active, sounds within your aura are silenced.

  • Stealth tests based purely on sound automatically succeed.
  • Gain advantage on mixed stealth tests, where sound is partially relevant.
  • Observers cannot hear you. They suffer disadvantage on mixed stealth tests.
Chi: Item Pocket Chi

Requires perk: Rare Anima

Item Pocket

Your aura generates a personal pocket dimension known as an item pocket.

  • Place items into dimensional storage as though it is frozen in place relative to your body.
  • You have roughly as much storage space as you can physically reach with your arms.
  • Items stored in the item pocket do not affect carrying capacity or weight.
  • While Focusing, you can visualize what exists in your item pocket.
Stash Innate, Minor

Can instantly stash or retrieve an item from an item pocket.

Chi: Cloaking Chi

Requires perk: Rare Anima

Mental Blur Focus

You appear blurry and indistinct to observers.

  • Age, gender, appearance are impossible to discern. Size can be loosely approximated.
Translucent Concentration

You appear in a semi-translucent form, more difficult to see.

  • Gain advantage on relevant stealth tests. Observers suffer disadvantage to relevant stealth tests.
  • If detected in this form, it is obvious that you're using cloaking magic.
Chameleon Concentration

You are invisible while remaining still.

Cloak Innate, Mana, Round

You are invisible beyond short range.

Chi: Invisibility Chi

Requires: Chi: Cloaking

Invisibility Major, 3 Rounds

You are invisible.