Medicine
Knowledge Perk
- Gain +5 to relevant knowledge tests involving anatomy, medical lore, diagnostics, treatment, surgery, tending to wounded.
Healer / Healer
Generated sheet, not saved Β· Seed 637 (Id) Β· no specialties Β· level 5 placeholder Β· Heroic by default Β· generated traitsRequires Power: Purify
Requires Power: Purify
Shields others from harm.
Wants wrongs answered and balances restored.
Goes along easily and avoids needless friction.
Waits, endures, and lets timing develop.
Polearm Proficiency; simple two-handed reach weapon.
Tools and references for gathering, identifying, preserving, and preparing medicinal or toxic plants.
The shop's preparation against most natural or demonic poisons
No notes.