Perks
Guile
Guile
Social Perk
- Gain +5 to concealing your intentions.
- This is not the same as fabricating a lie.
Enduring
Enduring
Combat Perk
- Gain +5 to all Athletics, Constitution, and Resolve Saves.
Powers
Psionic Trigger
Psionic Trigger
Sorcery - Psionics
Psionic Trigger
- Can apply delayed trigger conditions to psionic powers. Lasts 1 week.
- The psychic power only activates once the trigger conditions are met.
- Triggers require the victim's senses to work. It won't activate while unconscious.
- Triggers can be complex; e.g. "when you sit down to eat at the next palace feast."
Charm
Charm
Sorcery - Psionics
Charm
Major
- Victim resists vs. Resolve or is devoted to you for a day.
- Must be cast on neutral or friendly parties. They revert to normal when the effect ends.
- Victim becomes deeply loyal, and will go to significant lengths to appease you.
- Victim retains their personality and motivations, but prioritizes your needs highly.
- When the charm ends, the victim can save vs. Wits to recognize they were charmed.
Presence
Presence
Sorcery - Psionics
Presence
Minor
- Choose how others instinctively read you for a scene. Does not stack.
- Charming: Advantage on persuasion, diplomacy, etiquette, socializing, etc.
- Credible: Advantage when trying to pass yourself off in a particular role.
- Forgettable: Advantage when trying to be inconspicuous in public spaces.
- Harmless: Opponents likely to disregard you in combat unless given a reason to focus on you.
- Innocent: Advantage to resist blame, suspicion, public shaming, or accusations.
- Inspiring: Advantage on receiving, gathering, and holding attention.
- Menacing: Advantage on taunts, threat appeal, intimidation, rallying morale, etc.
- Sincere: Advantage when bluffing, using guile, or trying to appear genuine.
Traits
Leader
Leader
Directs and inspires others.
Status
Status
Has recognized rank or social standing.
Authority
Authority
Has legitimate command or institutional power.
Legacy
Legacy
Wants actions to matter beyond the present.
Assertive
Assertive
States needs and claims space directly.
Equipment
Regalia
Regalia
Armor
12 Defense; refined magical armor that counts as unarmored.
Longsword
Longsword
Weapon
Blade Proficiency; extended blade with strong melee reach.
Combat Training Set
Combat Training Set
Kit
Practicing a stated martial skill
Health Potion
Health Potion
Equipment
Recipient-specific recovery of physical health and stamina
Notes
Runs meetings with clipped deadlines and private follow-ups, rewarding competence quickly and cutting off excuses before they spread.