- You receive a half movement as part of a melee attack action. The movement must come before the attack.
Urramir
Warrior / Warrior
Marindel / Navy Generated sheet, not saved · Seed 373 (Id) · Siren, Adventuring · level 18 placeholder from Mythril · Heroic by default · generated traitsPerks
- If a standard (non-heroic) opponent has 3 or less HP after your attack, you may insta-kill them.
- Using this ability fully kills them; capture or recovery is no longer possible.
- All physical skills gain +2 to their level cap.
- Cannot take another "Mastery" Perk.
- Increase your Maximum HP by +5.
- Your Death Threshold is improved by 5 HP (e.g. from -5 to -10).
- Increase your base movement speed by 5 meters.
- Gain +5 to all Athletics, Constitution, and Resolve Saves.
- If you kill an opponent, your next attack gains advantage and +2 damage.
- Incapacitation does not count as a kill.
- Once per round, take a 2 meter step. This can avoid area of effect abilities or attacks of opportunity.
- Can be performed on your turn or as an interrupt / reaction.
- Gain +5 to relevant knowledge tests involving survival, animal handling, navigation, traps, tracking, rope use, hunting, cooking, etc.
Powers
- +5 to water-related tasks; e.g. sailing, finding water, mixing, etc.
- Immune to water magic, cold, frost, and similar unwanted effects.
- While underwater, add +5 to all physical actions and add +5 meters to base movement.
- You can "see" and "feel" in all directions underwater, up to long range.
- You can safely breathe underwater.
- Ignore movement penalties caused by wet, snowy, slippery, and icy terrain.
- You no longer require water; you can passively rehydrate in any environment.
- Add +2 to Athletics, Combat, Constitution, Ranged, and damage tests.
- Reduce a source of damage taken by 2.
Requires Power: Chi: Physical
- Fully heal your HP whenever you take a long rest.
- Recover 5 HP, even in the moment your Death Threshold is hit.
- This ability can regenerate missing limbs, shattered spine, lost organs, etc.
Requires Power: Chi: Physical
- Jumps gain up to +2 meters of height and +5 meters of distance.
- Jump anywhere within medium range, up to 10 meters high.
- Ignore all terrain penalties.
- Ignore fatigue, encumbrance, and physical strain effects.
Requires Power: Chi: Physical
- Add +3 to Athletics, Combat, Constitution, Ranged, and damage tests.
- Add +5 to Athletics, Combat, Constitution, Ranged, and damage tests this turn.
Requires Power: Chi: Physical
- Add +5 base movement to your speed.
- Accelerate and decelerate instantly.
- Make an additional movement this round.
- When affected by a spell, deal 3 unsoakable damage to its caster.
- Your sorcery powers cannot be suppressed by warding enchantments.
Requires Power: Chi: Physical
- You can split your movement before and after your action.
- Make an additional action other than movement this round.
- Ignore Attacks of Opportunity (but not Readied Attacks).
Requires Power: Chi: Physical
- Gain +1 Defense.
- You react instantly to danger, allowing you to act on surprise rounds.
- Avoid a thrown attack or physical hazard that you are aware of.
- Can be spent retroactively to convert a failed evasion into a successful one.
- If the damage cannot be fully evaded, you instead evade as much as is theoretically possible.
Requires Power: Chi: Physical
- Reduce a source of damage taken by 3.
- Reduce a source of damage taken by 5.
- Ignore the effects of unwanted pain.
Traits
Wins through effort.
Has a known public identity or record.
Wants rank, legitimacy, or recognized standing.
Trusts their judgment and abilities.
Equipment
12 Defense; refined magical armor that counts as unarmored.
Blade Proficiency; balanced cutting weapon for melee combat.
Foraging, navigation, weathering, and wilderness safety gear.
Tools for navigating, marking, and working through confined underground routes.
Recipient-specific recovery of physical health and stamina
Glass orb whose wisps point toward concentrations of sapient Prana.
Attuned users can sense where the Tetherstone is.
Freezing blade that slows targets and stiffens struck areas.
User can see in low light environments.
Notes
No notes.