Mental Mastery
Skill Perk
- All mental skills gain +2 to their level cap.
- Cannot take another "Mastery" Perk.
Priest / Priest
Sanctum / PriesthoodRequires Power: Purify
Requires Power: Heal
Requires Power: Purify
Requires Power: Purify
Requires Power: Control Water
Requires Power: Freeze
Shields others from harm.
Has a known public identity or record.
Wants structure, stability, or hierarchy.
Trusts their judgment and abilities.
Maintains control through practice and restraint.
12 Defense; refined magical armor that counts as unarmored.
Patrols Sanctum's snow court before sunrise and tracks footprints no novice admits making.