Mental Mastery
Skill Perk
- All mental skills gain +2 to their level cap.
- Cannot take another "Mastery" Perk.
Priest / Priest
Anchor / PriesthoodRequires Power: Purify
Requires Power: Heal
Requires Power: Purify
Requires Power: Purify
Shields others from harm.
Has a known public identity or record.
Wants belonging, acceptance, or a place among others.
Moves carefully and weighs risks first.
Holds firm once committed.
12 Defense; refined magical armor that counts as unarmored.
Keeps a tide bell log at Anchor and sends runners when a familiar hull misses evening light.