Physical Mastery
Skill Perk
- All physical skills gain +2 to their level cap.
- Cannot take another "Mastery" Perk.
Priest / Healer
Sanctum / PriesthoodRequires Power: Purify
Requires Power: Heal
Requires Power: Purify
Requires Power: Purify
Requires Power: Purify
Shields others from harm.
Has legitimate command or institutional power.
Has a known public identity or record.
Wants belonging, acceptance, or a place among others.
Feels approachable, kind, and personally present.
Holds firm once committed.
12 Defense; refined magical armor that counts as unarmored.
Blocks Sanctum clinic doors himself when family tempers rise faster than the wounded can heal.