Social Mastery Social Mastery Skill Perk All social skills gain +2 to their level cap.Cannot take another "Mastery" Perk.
Centered Centered Arcane Perk Automatically succeed at retaining 'Concentration,' such as when you are hit by an opponent.
Deep Focus Deep Focus Arcane Perk 'Concentration' can be used to maintain two 'Focus' effects simultaneously.
Flow State Flow State Arcane Perk 'Concentration' only costs half your movement instead of your full movement.
Precision Casting Precision Casting Arcane Perk When you cast an area of effect spell, exclude up to two creatures from the effect.
Medicine Medicine Knowledge Perk Gain +5 to relevant knowledge tests involving anatomy, medical lore, diagnostics, treatment, surgery, tending to wounded.
Nature Nature Knowledge Perk Gain +5 to relevant knowledge tests involving survival, animal handling, navigation, traps, tracking, rope use, hunting, cooking, etc.
Chi: Prana Chi: Prana Chi Power Holy Protection Immune to dark magic, corruption, fear, and despair. Indomitable Immune to domination magic. Resist Evil Innate, Mana Reduce 5 damage from an attack from a dark creature. Detect Evil Focus, Mana, Medium Detect dark creatures, enchantments, and artifacts within medium range. Disrupt Evil Innate, Mana Add +5 holy damage to any melee attack against a dark creature.
Chi: Nature Chi: Nature Chi Power Nature Proficiency +5 to nature-related tests; e.g. survival, tracking, foraging, camouflage, identify plants, etc. Nature Immunity Immune to nature magic, poison, disease, sickness, and infection. Gecko You can climb trees, vines, and organic surfaces at your full movement rate. Scent Cloak Your presence does not leave scent trails unless you specifically intend to. Longevity Your lifespan and youthfulness extends by 25%. Sustenance You can restore your sustenance with a scene's worth of exposure to nature.
Purify Purify Sorcery - Prana Detect Status Innate, Mana Detect a target's wounds, status effects, and mental and emotional stress levels. Purify Mana Cure a target of all poisons, curses, sickness, fatigue, slowness, coldness, fear, and stuns.
Heal Heal Sorcery - Prana Requires Power: Purify Heal Minor, Touch Target creature heals 2d6 HP from wounds taken within the last short scene. Full Heal Major, Touch Heal all HP on a chosen target.This power heals lost limbs, life-threatening medical conditions, fractured spines, etc.
Area Heal Area Heal Sorcery - Prana Requires Power: Heal Group Heal Major Heal 2d6 HP on up to {Resolve + 1} targets within short range. Holy Ground Major Conjure powerful healing energies within a 25 meter area. Lasts a day.Anyone taking a long rest in Holy Ground recovers 3 HP.The affected area benefits from the same advantages as 'Sanctify' if the power is known.
Bless Bless Sorcery - Prana Requires Power: Purify Bless Major Two allies gain +2 to all skill tests for the next scene. Cannot be stacked. Buff Minor Chosen target gains +5 on a single skill test. Cannot be used retroactively.Only works for actions that complete in one round. It cannot affect extended tests. Synchronicity Major Grant yourself or a companion a special retry on a failed skill test.Target rerolls with 1d12+10 instead of a 1d20. Use the better result. Natural 12s crit.Only works for actions that complete in one round. It cannot affect extended tests.
Protect Protect Sorcery - Prana Requires Power: Purify Taunt Evil Innate, Mana Taunt any number of chosen dark creatures within medium range.Affected creatures suffer disadvantage to all actions except attacking you.Affected creatures must half-save vs. Resolve or they must move toward you and attack. Protect Minor Target ally within long range cannot be attacked this round, directly or indirectly.Opponents cannot include the ally in an AOE effect that would negatively impact them. Sanctify Major Bless a 50 meter zone for a scene. Within the zone, dark creatures have disadvantage.Intelligent dark creatures may recognize their disadvantage and avoid the sanctified area.
Nature Sense Nature Sense Sorcery - Nature Nature Sense Focus Gain +5 to Perception and Investigation tests in a wilderness environment.Provides intuitive guidance for tracking, scouting, or applying survival skills.
Shape Nature Shape Nature Sorcery - Nature Growth Mana Cause a plant, tree, or patch of nature to heal, grow, shrink, bloom, decay, etc. Shape Nature Minor Conjure small constructions that can be built from nature.Conjure small gardens, vine ropes, huts and lean-tos, etc.Can also weed gardens, fertilize soil, reshape young saplings or large branches, etc.
Druid's Path Druid's Path Sorcery - Nature Requires Power: Shape Nature Druid's Path Focus Pass through nature quickly and undisturbed, with several benefits.Increase travel speed by 50%, or 5 meters per move in battle.Leave no tracks and no scent trail.Ignore difficult terrain caused by nature, including brambles, shrubs, and thick brush.Ignore snares and restraints caused by nature.Can 'Concentrate' to benefit all allies within short range.