Mental Mastery
Skill Perk
- All mental skills gain +2 to their level cap.
- Cannot take another "Mastery" Perk.
Priest / Healer
Onyx / PriesthoodRequires Power: Chi: Warding
Requires Power: Purify
Requires Power: Heal
Requires Power: Purify
Requires Power: Purify
Requires Power: Kinesis
Shields others from harm.
Has legitimate command or institutional power.
Has useful information, expertise, or secrets.
Wants structure, stability, or hierarchy.
Stays controlled and steady under pressure.
Protects vulnerabilities and reveals little.
12 Defense; refined magical armor that counts as unarmored.
Insists Onyx ward repairs include patient routes, not just the grand halls and gatehouses.