Mental Mastery
Skill Perk
- All mental skills gain +2 to their level cap.
- Cannot take another "Mastery" Perk.
Priest / Exorcist
Duneshade / PriesthoodRequires Power: Purify
Requires Power: Purify
Requires Power: Purify
Requires Power: Purify
Requires Power: Purify
Requires Power: Light
Requires Power: Kinesis
Shields others from harm.
Has a known public identity or record.
Wants wrongs answered and balances restored.
Stays controlled and steady under pressure.
Lives through faith, vows, or sacred duty.
12 Defense; refined magical armor that counts as unarmored.
Keeps spare warding tags in his sleeves after a Duneshade exorcism went quiet too quickly.