Mental Mastery Mental Mastery Skill Perk All mental skills gain +2 to their level cap.Cannot take another "Mastery" Perk.
Precision Casting Precision Casting Arcane Perk When you cast an area of effect spell, exclude up to two creatures from the effect.
Nature Nature Knowledge Perk Gain +5 to relevant knowledge tests involving survival, animal handling, navigation, traps, tracking, rope use, hunting, cooking, etc.
Parkour Parkour Mobility Perk Automatically succeed at athletic maneuvers DC {10 + Athletics} or lower.Ignore movement penalties from difficult terrain.Can climb most vertical surfaces at half movement speed, even when others cannot.
Deep Focus Deep Focus Arcane Perk 'Concentration' can be used to maintain two 'Focus' effects simultaneously.
Flow State Flow State Arcane Perk 'Concentration' only costs half your movement instead of your full movement.
Subtle Casting Subtle Casting Arcane Perk Automatically succeed on any stealth tests that involve discreet spellcasting.This does not work for magic with obvious visual effects, such as combat casting.
Chi: Nature Chi: Nature Chi Power Nature Proficiency +5 to nature-related tests; e.g. survival, tracking, foraging, camouflage, identify plants, etc. Nature Immunity Immune to nature magic, poison, disease, sickness, and infection. Gecko You can climb trees, vines, and organic surfaces at your full movement rate. Scent Cloak Your presence does not leave scent trails unless you specifically intend to. Longevity Your lifespan and youthfulness extends by 25%. Sustenance You can restore your sustenance with a scene's worth of exposure to nature.
Chi: Physical Chi: Physical Chi Power Enhance Self Focus Add +2 to Athletics, Combat, Constitution, Ranged, and damage tests. Absorb Impact Innate, Mana Reduce a source of damage taken by 2.
Chi: Athlete Chi: Athlete Chi Power Requires Power: Chi: Physical Jump Strength Jumps gain up to +2 meters of height and +5 meters of distance. Leap Innate, Mana, Medium Jump anywhere within medium range, up to 10 meters high. Endless Stamina Ignore fatigue, encumbrance, and physical strain effects.
Chi: Vision Chi: Vision Chi Power Enhanced Vision Improved vision. Add +5 to visual-based perception tests. Blind Vision Can see clearly even in low light or pure darkness. Protected Vision Gain immunity to unwanted light effects, such as blinding exposure. Clear View Ignore visibility penalties from fog, smoke, rain, sandstorms, silt, and similar visual impediments.
Chi: Hearing Chi: Hearing Chi Power Enhanced Hearing Improved hearing. Add +5 to sound-based perception tests. Filter Hearing Focus, Medium Can filter and isolate unwanted sounds; e.g. eavesdrop across a room.This can overhear hushed conversations within medium range in line of sight. Protected Hearing Cannot be Deafened. Ignore penalties from unwanted noise.
Nature Sense Nature Sense Sorcery - Nature Nature Sense Focus Gain +5 to Perception and Investigation tests in a wilderness environment.Provides intuitive guidance for tracking, scouting, or applying survival skills.
Shape Nature Shape Nature Sorcery - Nature Growth Mana Cause a plant, tree, or patch of nature to heal, grow, shrink, bloom, decay, etc. Shape Nature Minor Conjure small constructions that can be built from nature.Conjure small gardens, vine ropes, huts and lean-tos, etc.Can also weed gardens, fertilize soil, reshape young saplings or large branches, etc.
Conjure Nature Conjure Nature Sorcery - Nature Requires Power: Shape Nature Conjure Nature Concentration, Major Conjure constructions out of nature using wood and organics.Requires 'Concentration' for a short scene as the conjuration grows into place.Robust (reliable) constructions cannot exceed the size of a small room (5 meter cube).Temporary constructions may degrade after a few days, but can fill a 15 meter cube.Enables fast construction of cabins, watchtowers, bridges, palisade walls, etc.
Ensnare Ensnare Sorcery - Nature Requires Power: Shape Nature Snare Major Target opponent must save vs. Athletics or be 'Restrained' by nature.Escaping the restraint is a high effort action requiring a DC 15 Athletics test.Can be cast for 'Minor' when out in the wilderness; e.g. forest, woods, etc. Bramble Patch Minor Create a 10 meter area of difficult terrain, halving movement speed. Detangle Mana Target is freed from nature-based restraints.
Camouflage Camouflage Sorcery - Nature Requires Power: Shape Nature Camouflage Focus Nature flows around you and nearby allies, assembling near-perfect camouflage.Gain +10 to stealth tests where camouflage is effective. Must be beyond short range.Can 'Concentrate' to benefit all allies within short range.