Mental Mastery
Skill Perk
- All mental skills gain +2 to their level cap.
- Cannot take another "Mastery" Perk.
Caster
Griffin / Adventurer's GuildRequires Power: Light
Requires Power: Purify
Requires Power: Purify
Requires Power: Charm
Requires Power: Command, Perk: Rare Anima
Directs and inspires others.
Has legitimate command or institutional power.
Has a known public identity or record.
Wants structure, stability, or hierarchy.
Wants actions to matter beyond the present.
Uses proper manners, titles, and structure.
Protects dignity, reputation, and self-worth.
12 Defense; refined magical armor that counts as unarmored.
Settles disputes from the doorway, then asks who benefited from the argument before giving orders.