Mental Mastery
Skill Perk
- All mental skills gain +2 to their level cap.
- Cannot take another "Mastery" Perk.
Caster
Haven / Adventurer's GuildRequires Power: Wind
Requires Power: Control Wind
Requires Power: Ignite
Requires Power: Control Water
Requires Power: Kinesis
Requires Power: Message
Requires Power: Mind Sync, Perk: Rare Anima
Manipulates people and systems.
Has legitimate command or institutional power.
Has useful information, expertise, or secrets.
Has recognized rank or social standing.
Wants command over outcomes or people.
Wants actions to matter beyond the present.
Protects vulnerabilities and reveals little.
Pushes upward toward success or recognition.
12 Defense; refined magical armor that counts as unarmored.
Uses House Shayde favors to bury investigations, then quietly recruits whoever found too much.