Mental Mastery
Skill Perk
- All mental skills gain +2 to their level cap.
- Cannot take another "Mastery" Perk.
Caster
Haven / Adventurer's GuildRequires Power: Chi: Physical
Requires Power: Chi: Physical
Requires Power: Chi: Warding
Requires Power: Purify
Requires Power: Heal
Requires Power: Purify
Endures and adapts.
Has a known public identity or record.
Has useful information, expertise, or secrets.
Wants to atone or be restored.
Carries sadness, reflection, or quiet heaviness.
Holds firm once committed.
12 Defense; refined magical armor that counts as unarmored.
Carries scraps from a lost unit and asks new allies for their next-of-kin before every sortie.