Social Mastery
Skill Perk
- All social skills gain +2 to their level cap.
- Cannot take another "Mastery" Perk.
Caster
Haven / Adventurer's GuildRequires Power: Glamour
Requires Power: Phantasm
Requires Power: Kinesis
Acts through attention.
Has a known public identity or record.
Has useful information, expertise, or secrets.
Wants actions to matter beyond the present.
Makes gestures, words, and entrances dramatic.
Waits, endures, and lets timing develop.
12 Defense; refined magical armor that counts as unarmored.
Trades true monster stories for lodging, but changes one name whenever the listener is being tested.