Physical Mastery Physical Mastery Skill Perk All physical skills gain +2 to their level cap.Cannot take another "Mastery" Perk.
Bow Proficiency Bow Proficiency Weapon Perk When using a bow, make ranged attacks up to medium range without disadvantage.You can now make ranged attacks at long range with disadvantage.
Nature Nature Knowledge Perk Gain +5 to relevant knowledge tests involving survival, animal handling, navigation, traps, tracking, rope use, hunting, cooking, etc.
Quick Step Quick Step Mobility Perk Once per round, take a 2 meter step. This can avoid area of effect abilities or attacks of opportunity.Can be performed on your turn or as an interrupt / reaction.
Parkour Parkour Mobility Perk Automatically succeed at athletic maneuvers DC {10 + Athletics} or lower.Ignore movement penalties from difficult terrain.Can climb most vertical surfaces at half movement speed, even when others cannot.
Deep Focus Deep Focus Arcane Perk 'Concentration' can be used to maintain two 'Focus' effects simultaneously.
Chi: Nature Chi: Nature Chi Power Nature Proficiency +5 to nature-related tests; e.g. survival, tracking, foraging, camouflage, identify plants, etc. Nature Immunity Immune to nature magic, poison, disease, sickness, and infection. Gecko You can climb trees, vines, and organic surfaces at your full movement rate. Scent Cloak Your presence does not leave scent trails unless you specifically intend to. Longevity Your lifespan and youthfulness extends by 25%. Sustenance You can restore your sustenance with a scene's worth of exposure to nature.
Chi: Physical Chi: Physical Chi Power Enhance Self Focus Add +2 to Athletics, Combat, Constitution, Ranged, and damage tests. Absorb Impact Innate, Mana Reduce a source of damage taken by 2.
Chi: Athlete Chi: Athlete Chi Power Requires Power: Chi: Physical Jump Strength Jumps gain up to +2 meters of height and +5 meters of distance. Leap Innate, Mana, Medium Jump anywhere within medium range, up to 10 meters high. Endless Stamina Ignore fatigue, encumbrance, and physical strain effects.
Chi: Speed Chi: Speed Chi Power Requires Power: Chi: Physical Quick Add +5 base movement to your speed. Speed Burst Innate, Mana, Round Make an additional movement this round. Endurance Runner You suffer no fatigue from fast or prolonged movement.
Chi: Vision Chi: Vision Chi Power Enhanced Vision Improved vision. Add +5 to visual-based perception tests. Blind Vision Can see clearly even in low light or pure darkness. Protected Vision Gain immunity to unwanted light effects, such as blinding exposure. Clear View Ignore visibility penalties from fog, smoke, rain, sandstorms, silt, and similar visual impediments.
Chi: Hearing Chi: Hearing Chi Power Enhanced Hearing Improved hearing. Add +5 to sound-based perception tests. Filter Hearing Focus, Medium Can filter and isolate unwanted sounds; e.g. eavesdrop across a room.This can overhear hushed conversations within medium range in line of sight. Protected Hearing Cannot be Deafened. Ignore penalties from unwanted noise.
Chi: Air Chi: Air Chi Power Air Proficiency +5 to air-related tests; e.g. sailing, finding airflow, predict weather, etc. Air Immunity Immune to air magic, wind, and other unwanted air effects. Breath Breathe safely and without consequence; underwater, vacuum, inhaled fumes, smoke, etc. Tailwind Movement increases by +5 meters due to ignoring air resistance.
Nature Sense Nature Sense Sorcery - Nature Nature Sense Focus Gain +5 to Perception and Investigation tests in a wilderness environment.Provides intuitive guidance for tracking, scouting, or applying survival skills.
Shape Nature Shape Nature Sorcery - Nature Growth Mana Cause a plant, tree, or patch of nature to heal, grow, shrink, bloom, decay, etc. Shape Nature Minor Conjure small constructions that can be built from nature.Conjure small gardens, vine ropes, huts and lean-tos, etc.Can also weed gardens, fertilize soil, reshape young saplings or large branches, etc.
Camouflage Camouflage Sorcery - Nature Requires Power: Shape Nature Camouflage Focus Nature flows around you and nearby allies, assembling near-perfect camouflage.Gain +10 to stealth tests where camouflage is effective. Must be beyond short range.Can 'Concentrate' to benefit all allies within short range.