Social Mastery
Skill Perk
- All social skills gain +2 to their level cap.
- Cannot take another "Mastery" Perk.
Rogue
Haven / Adventurer's GuildRequires Power: Chi: Physical
Requires Power: Chi: Physical
Requires Perk: Rare Anima
Requires Power: Control Water
Wins through misdirection.
Has a known public identity or record.
Wants danger, movement, and heightened stakes.
Leaves motives, knowledge, or origins unclear.
Struggles to stay still or leave things alone.
12 Defense; refined magical armor that counts as unarmored.
Keeps false patrol badges in three cities and changes names whenever Haven officials get friendly.