Mental Mastery
Skill Perk
- All mental skills gain +2 to their level cap.
- Cannot take another "Mastery" Perk.
Caster
Darklands / Adventurer's GuildRequires Power: Wind
Requires Power: Wind
Requires Power: Control Wind
Requires Power: Kinesis
Requires Power: Read Mind, Power: Psychometry
Requires Power: Scan, Perk: Rare Anima
Seeks the unknown.
Has useful information, expertise, or secrets.
Has a known public identity or record.
Wants actions to matter beyond the present.
Keeps emotional distance from events and people.
Waits, endures, and lets timing develop.
12 Defense; refined magical armor that counts as unarmored.
Tracks upper-air currents in old journals and vanishes for weeks when the margins stop matching.