Physical Mastery
Skill Perk
- All physical skills gain +2 to their level cap.
- Cannot take another "Mastery" Perk.
Warrior
Darklands / Adventurer's GuildRequires Power: Chi: Physical
Requires Power: Chi: Physical
Requires Power: Chi: Physical
Requires Power: Chi: Warding
Requires Power: Move Earth
Requires Power: Move Earth, Power: Sense Earth
Solves through force.
Has a known public identity or record.
Wants structure, stability, or hierarchy.
Says things plainly without softening the edge.
Holds firm once committed.
12 Defense; refined magical armor that counts as unarmored.
Counts cracked stones after every fight and pays masons before anyone can call the damage collateral.