Physical Mastery Physical Mastery Skill Perk All physical skills gain +2 to their level cap.Cannot take another "Mastery" Perk.
Bow Proficiency Bow Proficiency Weapon Perk When using a bow, make ranged attacks up to medium range without disadvantage.You can now make ranged attacks at long range with disadvantage.
Eidetic Recall Eidetic Recall Scholar Perk After studying something, you can reproduce its text, maps, symbols, and other details exactly.
Deep Focus Deep Focus Arcane Perk 'Concentration' can be used to maintain two 'Focus' effects simultaneously.
Quick Step Quick Step Mobility Perk Once per round, take a 2 meter step. This can avoid area of effect abilities or attacks of opportunity.Can be performed on your turn or as an interrupt / reaction.
Parkour Parkour Mobility Perk Automatically succeed at athletic maneuvers DC {10 + Athletics} or lower.Ignore movement penalties from difficult terrain.Can climb most vertical surfaces at half movement speed, even when others cannot.
Assassin Assassin Combat Perk Targets that you kill are unable to make meaningful sounds on death, unless you allow it.If a target is unaware of your attack, add an extra damage die when damaging them.
Guile Guile Social Perk Gain +5 to concealing your intentions.This is not the same as fabricating a lie.
Nature Nature Knowledge Perk Gain +5 to relevant knowledge tests involving survival, animal handling, navigation, traps, tracking, rope use, hunting, cooking, etc.
Chi: Vision Chi: Vision Chi Power Enhanced Vision Improved vision. Add +5 to visual-based perception tests. Blind Vision Can see clearly even in low light or pure darkness. Protected Vision Gain immunity to unwanted light effects, such as blinding exposure. Clear View Ignore visibility penalties from fog, smoke, rain, sandstorms, silt, and similar visual impediments.
Chi: Clairvoyance Chi: Clairvoyance Chi Power Requires Power: Chi: Vision Clairvoyance Concentration, Minor, Long Acquire a second source of vision up to long range.Your second source of vision can pass through matter and see in all directions.This power can be resisted by anti-scrying and warding enchantments.
Chi: Hearing Chi: Hearing Chi Power Enhanced Hearing Improved hearing. Add +5 to sound-based perception tests. Filter Hearing Focus, Medium Can filter and isolate unwanted sounds; e.g. eavesdrop across a room.This can overhear hushed conversations within medium range in line of sight. Protected Hearing Cannot be Deafened. Ignore penalties from unwanted noise.
Chi: Clairaudience Chi: Clairaudience Chi Power Requires Power: Chi: Hearing Clairaudience Concentration, Minor, Long Move your source of hearing up to long range.Your second source of hearing can pass through matter.This power can be resisted by anti-scrying and warding enchantments.
Chi: Air Chi: Air Chi Power Air Proficiency +5 to air-related tests; e.g. sailing, finding airflow, predict weather, etc. Air Immunity Immune to air magic, wind, and other unwanted air effects. Breath Breathe safely and without consequence; underwater, vacuum, inhaled fumes, smoke, etc. Tailwind Movement increases by +5 meters due to ignoring air resistance.
Chi: Physical Chi: Physical Chi Power Enhance Self Focus Add +2 to Athletics, Combat, Constitution, Ranged, and damage tests. Absorb Impact Innate, Mana Reduce a source of damage taken by 2.
Chi: Athlete Chi: Athlete Chi Power Requires Power: Chi: Physical Jump Strength Jumps gain up to +2 meters of height and +5 meters of distance. Leap Innate, Mana, Medium Jump anywhere within medium range, up to 10 meters high. Endless Stamina Ignore fatigue, encumbrance, and physical strain effects.
Chi: Speed Chi: Speed Chi Power Requires Power: Chi: Physical Quick Add +5 base movement to your speed. Speed Burst Innate, Mana, Round Make an additional movement this round. Endurance Runner You suffer no fatigue from fast or prolonged movement.
Chi: Sneak Chi: Sneak Chi Power Sneak Minor, Scene While active, sounds within your aura are silenced.Stealth tests based purely on sound automatically succeed.Gain advantage on mixed stealth tests, where sound is partially relevant.Observers cannot hear you. They suffer disadvantage on mixed stealth tests.
Chi: Shroud Chi: Shroud Chi Power Veiled Magical detection, identification, marking, scrying, and tracking effects fail against you.This also applies to detection-based enchantments, such as alarms. Masked Aura Magical powers receive false intel about you, at your discretion.e.g. telepathy, status identification, and other magical senses misdirect the caster.You can choose the false details, but it cannot materially exceed your power level.