Mental Mastery
Skill Perk
- All mental skills gain +2 to their level cap.
- Cannot take another "Mastery" Perk.
Requires Power: Ignite
Requires Power: Control Fire
Requires Power: Ignite
Requires Power: Light
Requires Power: Kinesis
Requires Power: Kinesis
Seeks the unknown.
Has a known public identity or record.
Wants actions to matter beyond the present.
Expects things can improve or work out.
Trusts their judgment and abilities.
12 Defense; refined magical armor that counts as unarmored.
Keeps a burned glove from her first failed flare spell and uses it to warn rookies about spectacle.