Social Mastery
Skill Perk
- All social skills gain +2 to their level cap.
- Cannot take another "Mastery" Perk.
Caster
Fang / Adventurer's GuildRequires Power: Charm
Requires Power: Suggest, Perk: Rare Anima
Requires Power: Read Mind
Requires Power: Glamour
Requires Power: Phantasm
Manipulates people and systems.
Has a known public identity or record.
Wants command over outcomes or people.
Uses attraction, charm, and invitation as leverage.
Waits, endures, and lets timing develop.
12 Defense; refined magical armor that counts as unarmored.
Questions prisoners with tea and silence, then records which lie they chose before the poison worked.