Mental Mastery
Skill Perk
- All mental skills gain +2 to their level cap.
- Cannot take another "Mastery" Perk.
Caster
Arcanus / Adventurer's GuildRequires Power: Light
Requires Power: Light, Power: Glamour
Requires Power: Wind
Requires Power: Wind
Requires Power: Control Wind
Requires Power: Purify
Requires Power: Purify
Seeks the unknown.
Has a known public identity or record.
Wants actions to matter beyond the present.
Expects things can improve or work out.
Struggles to stay still or leave things alone.
12 Defense; refined magical armor that counts as unarmored.
Times departures for first light and keeps a map of villages that ask her to bring dawn festivals back.