Mental Mastery
Skill Perk
- All mental skills gain +2 to their level cap.
- Cannot take another "Mastery" Perk.
Caster
Anchor / Adventurer's GuildRequires Power: Kinesis
Requires Power: Kinesis
Requires Power: Kinesis
Requires Power: Light
Requires Power: Read Mind
Requires Power: Read Mind, Power: Psychometry
Uncovers hidden truth.
Has useful information, expertise, or secrets.
Has a known public identity or record.
Wants wrongs answered and balances restored.
Keeps emotional distance from events and people.
Waits, endures, and lets timing develop.
12 Defense; refined magical armor that counts as unarmored.
Sleeps in a chair facing the door because one vanished witness taught him beds are a luxury.