Social Mastery
Skill Perk
- All social skills gain +2 to their level cap.
- Cannot take another "Mastery" Perk.
Requires Power: Kinesis
Requires Power: Kinesis
Requires Power: Kinesis
Requires Power: Wind
Requires Power: Control Wind
Requires Power: Light
Acts through attention.
Has a known public identity or record.
Wants command over outcomes or people.
Maintains control through practice and restraint.
Makes gestures, words, and entrances dramatic.
12 Defense; refined magical armor that counts as unarmored.
Keeps strict rehearsal notes for spell rhythms and panics when a squad improvises without a beat count.