History
Knowledge Perk
- Gain +5 to relevant knowledge tests involving world history, local history, ancient ruins or items, etc.
Occultist / Warlock
Haven / Adventurer's Guild Generated sheet, not saved · Seed 192 (Id) · Adventuring · level 10 placeholder from Gold · Heroic by default · generated traitsRequires Power: Charm
Seeks the unknown.
Has a known public identity or record.
Has recognized rank or social standing.
Wants danger, movement, and heightened stakes.
Swings quickly into strong reactions.
Steers people through pressure, framing, or leverage.
Tools and references for gathering, identifying, preserving, and preparing medicinal or toxic plants.
Equipment for retrieving or carrying a stranded or injured person.
Recipient-specific recovery of physical health and stamina
Self-cleaning, self-drying, self-repairing outfit.
Glass orb whose wisps point toward concentrations of sapient Prana.
Attuned users can sense where the Tetherstone is.
Cast Rank I or II spells from a chosen sphere.
No notes.