Tactician
Combat Perk
- Add +5 to initiative tests.
- If initiative does not apply for an encounter, gain +1 Willpower for that encounter only.
Strategist / Student
Haven / Adventurer's Guild Generated sheet, not saved · Seed 179 (Id) · Adventuring · level 10 placeholder from Gold · Heroic by default · generated traitsRequires Power: Chi: Mind
Requires Power: Chi: Mind
Requires Power: Chi: Vision
Chases risk and excitement.
Has a known public identity or record.
Wants pleasure, humor, or amusement.
Protects vulnerabilities and reveals little.
Blade Proficiency; balanced cutting weapon for melee combat.
Foraging, navigation, weathering, and wilderness safety gear.
General travel gear for dungeoneering, errands, and field work.
Recipient-specific recovery of physical health and stamina
Self-cleaning, self-drying, self-repairing outfit.
Send and receive vibronic signals, translating into glyphs.
Glass orb whose wisps point toward concentrations of sapient Prana.
User can see in low light environments.
2nd Year Haven Academy Has a crew.