First Impressions
Social Perk
- Gain +3 to your first social roll with each new person you meet.
Tank
Haven / Adventurer's Guild Generated sheet, not saved · Seed 157 (Id) · Adventuring · level 10 placeholder from Gold · Heroic by default · generated traitsRequires Power: Chi: Physical
Requires Power: Chi: Physical
Shields others from harm.
Has a known public identity or record.
Stays committed to people, causes, or oaths.
11 Defense; -3 Athletics, -5 Stealth; requires 3 Constitution.
+1 Defense while equipped.
Mace Proficiency; heavy blunt weapon for crushing blows.
Foraging, navigation, weathering, and wilderness safety gear.
Maintaining compatible arms and armor
Recipient-specific recovery of physical health and stamina
Self-cleaning, self-drying, self-repairing outfit.
Glass orb whose wisps point toward concentrations of sapient Prana.
Attuned users can sense where the Tetherstone is.
Releases concussive holy pulses against demonic creatures.
No notes.